Difference between revisions of "SD Savedata Backups"

From 3dbrew
Jump to navigation Jump to search
(Created page with "== Overview == Introduced in 6.0.0-11, users are able to backup savedata for titles installed to SDMC, to a maximum of 30 'slots'. Users can backup savedata whi...")
 
Line 1: Line 1:
 
== Overview ==
 
== Overview ==
Introduced in [[6.0.0-11]], users are able to backup [[Savegames|savedata]] for titles installed to SDMC, to a maximum of 30 'slots'. Users can backup savedata while in the [[Home Menu]], available as an option when selecting an application. In [[System Settings]], user are able to backup, restore and delete savedata backups. There are however exclusions, see [[SD Savedata Backups#Exclusions|Exclusions]]
+
Introduced in [[6.0.0-11]], users are able to backup [[Savegames|savedata]] for titles installed to SDMC, to a maximum of 30 'slots'. Users can backup savedata while in the [[Home Menu]], available as an option when selecting an application. In [[System Settings]], user are able to backup, restore and delete savedata backups. There are however exclusions, see [[SD Savedata Backups#Exclusions|Exclusions]].
  
  
Line 22: Line 22:
  
 
== Exclusions ==
 
== Exclusions ==
Some titles are not allowed to have their saves backed up. This appears to be enforced by a Unique ID blacklist:
+
Some titles are not allowed to have their saves backed up. This is enforced by the [[NS_CFA|ctr_backup_black_list]] file in the NS CFA, which contains a list of blacklisted Unique-IDs:
  
 
=== Regular 3DS Titles ===
 
=== Regular 3DS Titles ===

Revision as of 14:50, 18 June 2013

Overview

Introduced in 6.0.0-11, users are able to backup savedata for titles installed to SDMC, to a maximum of 30 'slots'. Users can backup savedata while in the Home Menu, available as an option when selecting an application. In System Settings, user are able to backup, restore and delete savedata backups. There are however exclusions, see Exclusions.


Backups

Savedata backups are located in the directory:

sdmc:/Nintendo 3DS/<ID0>/<ID1>/backups

The savedata backup directory structure(this structure is repeated for every slot):

backups
└───XXX
    └───<Application TitleID>
         └───00000000.sav

  • XXX - A three digit hexadecimal number representing the slot number i.e. (000-01d).
  • <Application TitleID> - The application's full TitleID.
  • 00000000.sav - A verbatim copy of the application's savedata at time of backup.

There can only be one savedata per slot, and details about the backed up savedata are stored by the system and hence cannot manually be created.

Exclusions

Some titles are not allowed to have their saves backed up. This is enforced by the ctr_backup_black_list file in the NS CFA, which contains a list of blacklisted Unique-IDs:

Regular 3DS Titles

JPN UniqueID USA UniqueID EUR UniqueID Title Name
? 00BA8 00BA9 Pokemon Mystery Dungeon

Virtual Console Titles

JPN UniqueID USA UniqueID EUR UniqueID Title Name
00748 00749 0074A F-Zero: Maximum Velocity
0074B 0074C 0074D Mario Kart Super Circuit
0074E 0074F 00750 Wario Land 4
00751 00752 00753 Yoshi's Island: Super Mario Advance 3
00755 00756 00757 Metroid Fusion
00758 00759 0075A WarioWare Inc: Mega Microgame
0075B 0075C 0075D Kirby & The Amazing Mirror
00766 00767 00768 Mario vs Donkey Kong
00769 0076A 0076B Fire Emblem: The Sacred Stones
0076C 0076D 0076E The Legend of Zelda: The Minish Cap