Difference between revisions of "RomFS"
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*in conjunction with the [[ExeFS]] of a NCCH | *in conjunction with the [[ExeFS]] of a NCCH | ||
− | *to contain the game manual accessible from the [[Home Menu]] | + | *to contain the game manual accessible from the [[Home Menu]] ([http://depositfiles.com/files/foepo16an Decrypted Example]) |
− | *to contain the [[Download Play#Broadcasted application data|DLP Child CIA]] | + | *to contain the [[Download Play#Broadcasted application data|DLP Child CIA]] ([http://depositfiles.com/files/6vw2guvjp Decrypted Example]) |
*or to contain game cartridge update data | *or to contain game cartridge update data |
Revision as of 14:04, 29 November 2012
Overview
RomFS (or Read-Only Filesystem) is part of the NCCH format, and is used as external file storage.
RomFS can be used:
- in conjunction with the ExeFS of a NCCH
- to contain the game manual accessible from the Home Menu (Decrypted Example)
- to contain the DLP Child CIA (Decrypted Example)
- or to contain game cartridge update data
(There may be more implementations in the future)
Format
The RomFS is wrapped inside a IVFC hash-tree container, and the actual data is structured like a node-based tree, starting at the root level directory node, moving down to other directory and file nodes. Each directory node has pointers to child directory nodes and siblings, together with a pointer to the first file node for that directory. Each file node has pointers to their next file node, together with information about the actual file data.
The RomFS IVFC hash-tree header is 0x5C bytes long and is structured as follows:
START | SIZE | DESCRIPTION |
---|---|---|
0x00 | 0x4 | Magic "IVFC" |
0x04 | 0x4 | Magic number 0x10000 |
0x08 | 0x4 | Master hash size |
0x0C | 0x8 | Level 1 logical offset |
0x14 | 0x8 | Level 1 hashdata size |
0x1C | 0x4 | Level 1 block size, in log2 |
0x20 | 0x4 | Reserved |
0x24 | 0x8 | Level 2 logical offset |
0x2C | 0x8 | Level 2 hashdata size |
0x34 | 0x4 | Level 2 block size, in log2. |
0x38 | 0x4 | Reserved |
0x3C | 0x8 | Level 3 logical offset |
0x44 | 0x8 | Level 3 hashdata size |
0x4C | 0x4 | Level 3 block size, in log2. |
0x50 | 0x4 | Reserved |
0x54 | 0x4 | Reserved |
0x58 | 0x4 | Optional info size. |