Difference between revisions of "Gamecards"
Jump to navigation
Jump to search
(Created page with "===Physical interface=== The 3DS gamecards have the same physical interface as regular DS and DSi gamecards. There is only a minor cosmetic difference in the plastic case, which ...") |
|||
Line 1: | Line 1: | ||
+ | [[File:Gamecard.jpg|thumb|right|A 3DS gamecard]] | ||
+ | [[File:GamecardPhy.jpg|thumb|right|Close-up of PCB]] | ||
+ | |||
===Physical interface=== | ===Physical interface=== | ||
The 3DS gamecards have the same physical interface as regular DS and DSi gamecards. There is only a minor cosmetic difference in the plastic case, which has a small extruding notch on the top-right side. As such, it prevents insertion of the gamecard into old Nintendo DS or DSi systems. | The 3DS gamecards have the same physical interface as regular DS and DSi gamecards. There is only a minor cosmetic difference in the plastic case, which has a small extruding notch on the top-right side. As such, it prevents insertion of the gamecard into old Nintendo DS or DSi systems. | ||
Line 4: | Line 7: | ||
When modifying the case so that the 3DS gamecard fits in a DS or DSi system, those systems will refuse to detect the gamecard and show no banner icon. | When modifying the case so that the 3DS gamecard fits in a DS or DSi system, those systems will refuse to detect the gamecard and show no banner icon. | ||
− | + | {| class="wikitable" border="1" | |
− | + | |- | |
+ | ! Pin | ||
+ | ! Name | ||
+ | ! Description | ||
+ | |- | ||
+ | | 1 | ||
+ | | GND | ||
+ | | Ground | ||
+ | |- | ||
+ | | 2 | ||
+ | | CLK | ||
+ | | Clock. Frequencies 6.7MHz and 4.2MHz) | ||
+ | |- | ||
+ | | 3 | ||
+ | | NC | ||
+ | | Not connected. Possibly used to program cards. | ||
+ | |- | ||
+ | | 4 | ||
+ | | RCS | ||
+ | | ROM select, active low. Pulled low to start a ROM transfer. | ||
+ | |- | ||
+ | | 5 | ||
+ | | RST | ||
+ | | Reset, active low. | ||
+ | |- | ||
+ | | 6 | ||
+ | | ECS | ||
+ | | Savegame chip select, active low. Pulled low to start a savegame SPI transfer. | ||
+ | |- | ||
+ | | 7 | ||
+ | | IRQ | ||
+ | | Removal detection. | ||
+ | |- | ||
+ | | 8 | ||
+ | | VCC | ||
+ | | Powersupply 3.3V. | ||
+ | |- | ||
+ | | 9 | ||
+ | | DAT0 | ||
+ | | Bidirectional data bus. | ||
+ | |- | ||
+ | | 10 | ||
+ | | DAT1 | ||
+ | | Bidirectional data bus. | ||
+ | |- | ||
+ | | 11 | ||
+ | | DAT2 | ||
+ | | Bidirectional data bus. | ||
+ | |- | ||
+ | | 12 | ||
+ | | DAT3 | ||
+ | | Bidirectional data bus. | ||
+ | |- | ||
+ | | 13 | ||
+ | | DAT4 | ||
+ | | Bidirectional data bus. | ||
+ | |- | ||
+ | | 14 | ||
+ | | DAT5 | ||
+ | | Bidirectional data bus. | ||
+ | |- | ||
+ | | 15 | ||
+ | | DAT6 | ||
+ | | Bidirectional data bus / SPI data from savegame chip. | ||
+ | |- | ||
+ | | 16 | ||
+ | | DAT7 | ||
+ | | Bidirectional data bus / SPI data to savegame chip. | ||
+ | |- | ||
+ | | 17 | ||
+ | | GND | ||
+ | | Ground | ||
+ | |} | ||
+ | |||
===Protocol=== | ===Protocol=== | ||
The communication protocol between the 3DS system and the 3DS gamecard has changed completely in comparison with the DS and DSi gamecard communication protocol. | The communication protocol between the 3DS system and the 3DS gamecard has changed completely in comparison with the DS and DSi gamecard communication protocol. |
Revision as of 23:07, 28 March 2011
Physical interface
The 3DS gamecards have the same physical interface as regular DS and DSi gamecards. There is only a minor cosmetic difference in the plastic case, which has a small extruding notch on the top-right side. As such, it prevents insertion of the gamecard into old Nintendo DS or DSi systems.
When modifying the case so that the 3DS gamecard fits in a DS or DSi system, those systems will refuse to detect the gamecard and show no banner icon.
Pin | Name | Description |
---|---|---|
1 | GND | Ground |
2 | CLK | Clock. Frequencies 6.7MHz and 4.2MHz) |
3 | NC | Not connected. Possibly used to program cards. |
4 | RCS | ROM select, active low. Pulled low to start a ROM transfer. |
5 | RST | Reset, active low. |
6 | ECS | Savegame chip select, active low. Pulled low to start a savegame SPI transfer. |
7 | IRQ | Removal detection. |
8 | VCC | Powersupply 3.3V. |
9 | DAT0 | Bidirectional data bus. |
10 | DAT1 | Bidirectional data bus. |
11 | DAT2 | Bidirectional data bus. |
12 | DAT3 | Bidirectional data bus. |
13 | DAT4 | Bidirectional data bus. |
14 | DAT5 | Bidirectional data bus. |
15 | DAT6 | Bidirectional data bus / SPI data from savegame chip. |
16 | DAT7 | Bidirectional data bus / SPI data to savegame chip. |
17 | GND | Ground |
Protocol
The communication protocol between the 3DS system and the 3DS gamecard has changed completely in comparison with the DS and DSi gamecard communication protocol.