Talk:3DS Development Unit Software

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Revision as of 12:24, 19 October 2011 by Neimod (talk | contribs)
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Thanks, interesting stuff you have written here. --Neimod 19:35, 17 October 2011 (CEST)

If hardwares are same as ordinary 3DS perfectly and then we dump ram ,copy it to our 3DS,

we can use mine as development version. --Matyapiro31 14:24, 18 October 2011 (CEST)

Dump the RAM? First we have to find out the pinout of it, then we can go ahead!--Lazymarek9614 17:59, 18 October 2011 (CEST)

Sorry,3DS Flash,not RAM. --Matyapiro31 18:15, 18 October 2011 (CEST)

Ah, OK! Is the flash chip actually encrypted with a console unique key? If not, this could be a plan!--Lazymarek9614 18:42, 18 October 2011 (CEST)
But once we can obtain a method to obtain the console unique key, we could have a flash dump from every region of the 3DS as well as a dev 3DS flash dump. And then we could make a custom flash which, which plays all 3DS game regions as well as dev games and has dev programs.--3dsguy 10:13, 19 October 2011 (CEST)

The NAND image of a development 3DS as called here (it is actually a test unit, not development unit) cannot be flashed to a retail 3DS, as there are most likely hardcoded fuses identifying if debug unit, test unit, or retail unit. --Neimod 13:24, 19 October 2011 (CEST)