CTR API

From 3dbrew
Revision as of 13:01, 25 September 2016 by Neobrain (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This page lists the spare knowledge people bothered to document on the official CTR API.

Synchronization Primitives[edit]

These are to be considered in extension to the system calls outlined in Multi-threading.

Critical Section (light-weight mutex)[edit]

Similar to a mutex, but faster and no priority inheritance. Therefore problems such as priority inversion may occur.

CriticalSection::Initialize[edit]

Creates an object

CriticalSection::Enter[edit]

Locks out threads from accessing a critical section.

CriticalSection::Leave[edit]

Unlocks and allows for access to a critical section.

Light Semaphore[edit]

API unknown.

Light Event[edit]

API unknown.