GPU/GL Arrays: Difference between revisions
Identify commands by their ID, not by some random header they are used with. |
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| 0x0 | | 0x0 | ||
| Base physical address >> 3, normally located in VRAM. | | Base physical address >> 3, normally located in VRAM. The address must be aligned to a 16-byte boundary. | ||
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| 0x1 | | 0x1 |