Setting up Development Environment: Difference between revisions
		
		
		
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 Update for devkitARM r43  | 
				 added instructions for Linux  | 
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= Setup =  | |||
* Install [http://devkitpro.org/ devkitARM]. If it's already installed, update it. On Windows there's a GUI installer. On Linux/Mac there's a perl-script. Make sure you also select ctrulib when installing.  | * Install [http://devkitpro.org/ devkitARM]. If it's already installed, update it. On Windows there's a GUI installer. On Linux/Mac there's a perl-script. Make sure you also select ctrulib when installing.  | ||
* Download the files in the [https://github.com/smealum/ctrulib/archive/master.zip ctrulib repository] (even though the library has already been installed) because the repository contains a 3DS project template and examples.  | * Download the files in the [https://github.com/smealum/ctrulib/archive/master.zip ctrulib repository] (even though the library has already been installed) because the repository contains a 3DS project template and examples.  | ||
== Building the examples   | ==Linux==  | ||
* First get the devkitARM updater Perl script for Linux.  | |||
* Run it with superuser privileges if your /opt directory is not marked world read-writeable.  | |||
* Get ctrulib from Smealum's GitHub repository, build and install it.  | |||
<pre>sudo -s  | |||
curl -L http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/devkitARMupdate.pl/download -o devkitARMupdate.pl  | |||
chmod +x ./devkitARMupdate.pl  | |||
./devkitARMupdate.pl  | |||
cd /opt/devkitpro  | |||
git clone git@github.com:smealum/ctrulib.git  | |||
cd ctrulib/libctru  | |||
make  | |||
make install  | |||
</pre>  | |||
= Building the examples =  | |||
3DS examples are still being created. Currently there are a few examples in the separate ctrulib download under the "examples" folder.  | 3DS examples are still being created. Currently there are a few examples in the separate ctrulib download under the "examples" folder.  | ||
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* '''gpu:''' demonstrates how to render 3D geometry with the GPU  | * '''gpu:''' demonstrates how to render 3D geometry with the GPU  | ||
= Building homebrew for distribution =  | |||
To build your homebrew open a terminal, browse to your homebrew's folder and run make.  | To build your homebrew open a terminal, browse to your homebrew's folder and run make.  | ||
Revision as of 11:37, 23 November 2014
Setup
- Install devkitARM. If it's already installed, update it. On Windows there's a GUI installer. On Linux/Mac there's a perl-script. Make sure you also select ctrulib when installing.
 - Download the files in the ctrulib repository (even though the library has already been installed) because the repository contains a 3DS project template and examples.
 
Linux
- First get the devkitARM updater Perl script for Linux.
 - Run it with superuser privileges if your /opt directory is not marked world read-writeable.
 - Get ctrulib from Smealum's GitHub repository, build and install it.
 
sudo -s curl -L http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/devkitARMupdate.pl/download -o devkitARMupdate.pl chmod +x ./devkitARMupdate.pl ./devkitARMupdate.pl cd /opt/devkitpro git clone git@github.com:smealum/ctrulib.git cd ctrulib/libctru make make install
Building the examples
3DS examples are still being created. Currently there are a few examples in the separate ctrulib download under the "examples" folder.
- arm11u: simple homebrew example
 - sdmc: demonstrates how to access files on the SD card
 - mic: demonstrates how to read sound from the microphone
 - gpu: demonstrates how to render 3D geometry with the GPU
 
Building homebrew for distribution
To build your homebrew open a terminal, browse to your homebrew's folder and run make.
- This will build a .elf file and a .3dsx file together with an icon. The icon and .3dsx file are the format required for the Homebrew Channel.
 
- To build a Gateway-compatible .3ds file you need to strip the .elf file and use makerom on it (with the provided RSF file):
 
arm-none-eabi-strip [ELF file] makerom -f cci -o [.3ds file] -rsf [RSF file] -target d -exefslogo -elf [ELF file] -icon [icon file] -banner [banner file]