Savegames: Difference between revisions
Some confusion on IRC about the savefile filesystem. This should make it a bit clearer. Better explaination, new example and new replacement example. |
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Here's a follow-up example from the Legend of Zelda: Ocarina of Time 3D: | Here's a follow-up example from the Legend of Zelda: Ocarina of Time 3D: | ||
<pre> | <pre> | ||
00002600: 03000000 09000000 00000000 00000000 ................ | //FST entry = SAVE base + File base + (FST offset * 0x200) + (FST entry # * 0x30) | ||
00002610: 00000000 00000000 00000000 00000000 ................ | //0x2600 = 0x2000 + 0x400 + (0x1 * 0x200) + (0x0 * 0x30) | ||
00002600: 03000000 09000000 00000000 00000000 ................ | |||
00002610: 00000000 00000000 00000000 00000000 ................ | |||
00002620: 00000000 00000000 00000000 00000000 ................ | 00002620: 00000000 00000000 00000000 00000000 ................ | ||
00002630: 01000000 73797374 656D2E64 61740000 ....system.dat.. | 00002630: 01000000 73797374 656D2E64 61740000 ....system.dat.. |