GPU/Shader Instruction Set: Difference between revisions

Aroulin (talk | contribs)
Aroulin (talk | contribs)
Line 321: Line 321:
|  1
|  1
|  DPH
|  DPH
|  Computes dot product on a 4-component vector and a 3-component one with 1.0 appended to it; DST = SRC1.SRC2 (with SRC2 homogenous)
|  Computes dot product on a 3-component vector with 1.0 appended to it and a 4-component vector; DST = SRC1.SRC2 (with SRC1 homogenous)
|-
|-
|  0x04
|  0x04
Line 426: Line 426:
|  1i
|  1i
|  DPHI
|  DPHI
|  Computes dot product on a 4-component vector and a 3-component one with 1.0 appended to it; DST = SRC1.SRC2 (with SRC2 homogenous)
|  Computes dot product on a 3-component vector with 1.0 appended to it and a 4-component vector; DST = SRC1.SRC2 (with SRC1 homogenous)
|-
|-
|  0x19
|  0x19