GPU/Shader Instruction Set: Difference between revisions
Line 321: | Line 321: | ||
| 1 | | 1 | ||
| DPH | | DPH | ||
| Computes dot product on a | | Computes dot product on a 3-component vector with 1.0 appended to it and a 4-component vector; DST = SRC1.SRC2 (with SRC1 homogenous) | ||
|- | |- | ||
| 0x04 | | 0x04 | ||
Line 426: | Line 426: | ||
| 1i | | 1i | ||
| DPHI | | DPHI | ||
| Computes dot product on a | | Computes dot product on a 3-component vector with 1.0 appended to it and a 4-component vector; DST = SRC1.SRC2 (with SRC1 homogenous) | ||
|- | |- | ||
| 0x19 | | 0x19 |