GPU Textures: Difference between revisions

Neobrain (talk | contribs)
Neobrain (talk | contribs)
Line 2: Line 2:


== General information ==
== General information ==
Individual texels in a texture are laid out in memory as a [http://en.wikipedia.org/wiki/Z-order_curve Z-order curve].
Individual texels in a texture are laid out in memory as a [http://en.wikipedia.org/wiki/Z-order_curve Z-order curve]. Mipmap data is stored directly following the main texture data.


== Texture unit setup: Register 0x80 ==
== Texture unit setup: Register 0x80 ==