GPU Textures: Difference between revisions
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== General information == | == General information == | ||
Individual texels in a texture are laid out in memory as a [http://en.wikipedia.org/wiki/Z-order_curve Z-order curve]. | Individual texels in a texture are laid out in memory as a [http://en.wikipedia.org/wiki/Z-order_curve Z-order curve]. Mipmap data is stored directly following the main texture data. | ||
== Texture unit setup: Register 0x80 == | == Texture unit setup: Register 0x80 == |