GPU/Primitive Engine: Difference between revisions
Just a quick "tl;dr" on VSPs |
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[[Category:GPU]] | |||
Primitive Engine (PE) is one of the PICA200's four vertex processor units and provides some unique features which are used to implement a geometry shader stage and variable-size primitive rendering. | Primitive Engine (PE) is one of the PICA200's four vertex processor units and provides some unique features which are used to implement a geometry shader stage and variable-size primitive rendering. | ||