GPU/Shader Instruction Set: Difference between revisions
Line 806: | Line 806: | ||
| rsq(-0) | | rsq(-0) | ||
| +inf | | +inf | ||
| | | no -0 so differs from IEEE where rsq(-0) = -inf | ||
|- | |- | ||
| rsq(-2) | | rsq(-2) | ||
Line 835: | Line 835: | ||
| max(0, NaN) | | max(0, NaN) | ||
| NaN | | NaN | ||
| max | | max violates IEEE but match GLSL spec | ||
|- | |- | ||
| max(NaN, 0) | | max(NaN, 0) | ||
Line 856: | Line 856: | ||
| min(0, NaN) | | min(0, NaN) | ||
| NaN | | NaN | ||
| | | min violates IEEE but match GLSL spec | ||
|- | |- | ||
| min(NaN, 0) | | min(NaN, 0) |