GPU/Internal Registers: Difference between revisions
→Framebuffer registers (0x100-0x13F): Name reg 0x11B: GPUREG_FRAMEBUFFER_BLOCK32 |
→Framebuffer registers: Document GPUREG_FRAMEBUFFER_BLOCK32 |
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Color components are laid out in reverse byte order, with the most significant bits used first. | Color components are laid out in reverse byte order, with the most significant bits used first. | ||
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=== GPUREG_FRAMEBUFFER_BLOCK32 === | |||
When set to 0, use regular 8x8 tiling format for the framebuffer, compatible with textures. When set to 1, use a 32x32 tiling format. To untile the color buffer when using this format, use bit 16 of the [[GPU/External_Registers#Transfer_Engine|display transfer flags]]. It is unknown if there are any advantages to using the 32x32 format. | |||
== Fragment lighting registers == | == Fragment lighting registers == |