3DSX Format: Difference between revisions

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The file is structured like this:
The file is structured like this:
* Header
* Header
* Extended Header, if the header size field is greater than 32.
* Code relocation table header
* Rodata relocation table header
* Data relocation table header
* Code segment
* Code segment
* Rodata segment
* Rodata segment
* Data segment
* Data segment
* Relocation Header for code
* Code relocation table
* Relocation Header for rodata
* Rodata relocation table
* Relocation Header for data
* Data relocation table
* [[SMDH]] data, if there is an extended header.
* [[RomFS]] data, if there is an extended header.


== Header ==
== Header ==
Line 22: Line 28:
|-
|-
|  0x4
|  0x4
4
2
|  Header size
|  Header size
|-
|  0x6
|  2
|  Relocation Header size
|-
|-
|  0x8
|  0x8
|  4
|  4
Relocation Header size
Format version
|-
|-
|  0xC
|  0xC
|  4
|  4
Format version
Flags
|-
|-
|  0x10
|  0x10
|  4
|  4
Flags
Code segment size
|-
|-
|  0x14
|  0x14
|  4
|  4
Code segment size
Rodata segment size
|-
|-
|  0x18
|  0x18
|  4
|  4
Rodata segment size
Data segment size (including bss)
|-
|-
|  0x1C
|  0x1C
|  4
|  4
Data segment size (including bss)
Bss segment size
|}
 
== Extended Header ==
{| class="wikitable" border="1"
|-
!  Offset
!  Size
!  Description
|-
|  0x0
|  4
|  [[SMDH]] offset
|-
|  0x4
|  4
|  [[SMDH]] size
|-
|-
0x20
0x8
|  4
|  4
Bss segment size
[[RomFS]] offset
|}
|}



Latest revision as of 23:34, 21 November 2015

The 3DSX format is an executable file-format designed for homebrew applications on the 3DS.

The file is structured like this:

  • Header
  • Extended Header, if the header size field is greater than 32.
  • Code relocation table header
  • Rodata relocation table header
  • Data relocation table header
  • Code segment
  • Rodata segment
  • Data segment
  • Code relocation table
  • Rodata relocation table
  • Data relocation table
  • SMDH data, if there is an extended header.
  • RomFS data, if there is an extended header.

Header

Offset Size Description
0x0 4 Magic (3DSX)
0x4 2 Header size
0x6 2 Relocation Header size
0x8 4 Format version
0xC 4 Flags
0x10 4 Code segment size
0x14 4 Rodata segment size
0x18 4 Data segment size (including bss)
0x1C 4 Bss segment size

Extended Header

Offset Size Description
0x0 4 SMDH offset
0x4 4 SMDH size
0x8 4 RomFS offset

Relocation Header

Offset Size Description
0x0 4 Number of absolute relocations
0x4 4 Number of relative relocations

Relocation

Offset Size Description
0x0 2 Number of words to skip
0x2 2 Number of words to patch