Games: Difference between revisions

Elisherer (talk | contribs)
Serial structure: C is probably for CTR becuase it's in every rom, meaning it's probably the update section in the cart...
3dsguy (talk | contribs)
adding more info and making spelling corrections
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CTR - 3DS' Codename (Still unkown, similiar to NDS's codename NTR=Nitro)
CTR - 3DS' Codename (Still unknown, similar to NDS's codename NTR=Nitro)






A/C - Unknown (C used in update exectuables usually CTAP. Open a 3ds Rom with 3dsexplorer to see).
A/C/H - Unknown / (C used in update executables usually CTAP. Open a 3ds Rom with 3dsexplorer to see) / (H is used in some developer applications).


XX - Game's name (made from letters and digits)
XX - Game's name (made from letters and digits)


E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
== Product Code ==
This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:
CTR - 3DS' Codename (Still unknown, similar to NDS's codename NTR=Nitro)
P/N - P  Generally used for games (note: for retail and dev games this is the same) / N Generally used for developer applications
A/C/H - Unknown / (C used in update executables usually CTAP. Open a 3ds Rom with 3dsexplorer to see) / (H is used in some developer applications).
XX - Game's name (made from letters and digits)
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"