Games: Difference between revisions
→Serial structure: C is probably for CTR becuase it's in every rom, meaning it's probably the update section in the cart... |
adding more info and making spelling corrections |
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CTR - 3DS' Codename (Still | CTR - 3DS' Codename (Still unknown, similar to NDS's codename NTR=Nitro) | ||
A/C - Unknown (C used in update | A/C/H - Unknown / (C used in update executables usually CTAP. Open a 3ds Rom with 3dsexplorer to see) / (H is used in some developer applications). | ||
XX - Game's name (made from letters and digits) | XX - Game's name (made from letters and digits) | ||
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan) | E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan) | ||
== Product Code == | |||
This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure: | |||
CTR - 3DS' Codename (Still unknown, similar to NDS's codename NTR=Nitro) | |||
P/N - P Generally used for games (note: for retail and dev games this is the same) / N Generally used for developer applications | |||
A/C/H - Unknown / (C used in update executables usually CTAP. Open a 3ds Rom with 3dsexplorer to see) / (H is used in some developer applications). | |||
XX - Game's name (made from letters and digits) | |||
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan) | |||
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ" |