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| Line 46: | 
Line 46: | 
 | |-  |  | |-  | 
 | | 0x020  |  | | 0x020  | 
 | | 0x1  |  | | 0x4  | 
 | | Manufacturer info select (see below)  |  | | LCD ghosting (01-FF, lower values equal more ghosting)  | 
 | |-  |  | |-  | 
 | | 0x024  |  | | 0x024  | 
| Line 76: | 
Line 76: | 
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 | Support for RTC and 1m-flash chips is not implemented in AGB_FIRM.  |  | Support for RTC and 1m-flash chips is not implemented in AGB_FIRM.  | 
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 | Manufacturer info:
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 | GBA games' SDK-provided save code only supports a range of manufacturers from which Nintendo was buying memory from around the time of that game's development. As such, most games don't support a generic emulated storage chip. This byte appears to select a manufacturer info set to emulate. This has been observed to be 0x90, 0xC0, and (in one EEPROM-based game), 0x80.
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 | * SRAM games up to and including V111 use 0xC0. Above use 0x90.
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 | * FRAM V103 uses 0xC0. V104+ don't exist, and lower versions also likely use 0xC0.
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 | * Flash V124 was observed 0x90, V131 was observed 0xC0.
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 | * EEPROM-based games vary wildly, since they can likely specify chip info in the 0x10-region of the footer.
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