Talk:Savegames: Difference between revisions

Duke srg (talk | contribs)
Wwylele (talk | contribs)
 
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Are those two u32 cardIDs mentiond in keyY generation for the first version of savegamy encryption just ROM chip type ID repeated twice, like 45FA009045FA0090 or ROMID/EEPROMID combination? --[[User:Duke srg|Duke srg]] 10:43, 23 February 2015 (CET)
Are those two u32 cardIDs mentiond in keyY generation for the first version of savegamy encryption just ROM chip type ID repeated twice, like 45FA009045FA0090 or ROMID/EEPROMID combination? --[[User:Duke srg|Duke srg]] 10:43, 23 February 2015 (CET)
== File system ==
Data of one file in SAVE partition / filestore seems sometimes fragmented into several blocks, and BlockMap probably describes how to link and build them. Is this already known? And I think what is stored in BlockMap forms linked lists, and an entry is {uint32 previous_block; uint32 next_block; }. (Note that I was looking into CECD system savegame, which is the only savegame I looked, and which contains a relative complicated folder structure, where files and folders can be added and deleted frequently) --[[User:Wwylele|Wwylele]] ([[User talk:Wwylele|talk]]) 15:01, 18 August 2016 (CEST)
Also the SAVE partition looks very similar to [[Extdata#Filesystem|extdata VSXE partition]], especially the folder and file entries. --[[User:Wwylele|Wwylele]] ([[User talk:Wwylele|talk]]) 13:52, 19 August 2016 (CEST)
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