Glossary: Difference between revisions
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An object oriented language homebrew developers program in. Like its name suggests, C++ is essentially a step up from C. | An object oriented language homebrew developers program in. Like its name suggests, C++ is essentially a step up from C. | ||
=== CCI === | |||
[[NCSD#Overview|CTR Cart Image]]. A file extension for game ROM images. The file format is a specialisation of the [[NCSD]] container format. | |||
=== CFA === | |||
[[NCCH#CFA|CTR File Archive]]. A file extension for [[NCCH]] containers that contain non-executable data. | |||
=== CIA === | |||
[[CIA|CTR Importable Archive]]. A file extension used for archives built from data from [[Title_list|Nintendo's CDN]]. | |||
=== Citra === | |||
A work-in-progress Nintendo 3DS emulator. | |||
=== CTR === | |||
Nintendo’s codename for the Nintendo 3DS. | |||
=== CXI === | |||
[[NCCH#CXI|CTR eXecutable Image]]. A file extension for [[NCCH]] containers that contain executable code. | |||
== D == | == D == | ||
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=== Home Menu === | === Home Menu === | ||
The 3DS's [[Home Menu]] is the main interface which appears after | The 3DS's [[Home Menu]] is the main interface which appears after the system is powered on. In the 3DS this is where all of your default and downloaded channels and games are. | ||
== I == | == I == | ||
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[[MPO|Multi-Picture Object]] is the open file-format used by Nintendo to make 3D images. It uses Exif tags and MP tags with JPG. MPO files can be read like two JPG files stuck together. | [[MPO|Multi-Picture Object]] is the open file-format used by Nintendo to make 3D images. It uses Exif tags and MP tags with JPG. MPO files can be read like two JPG files stuck together. | ||
== N == | |||
=== [[NCCH]] === | |||
A file format for storing the content of any installed [[title]]. This is the format used by [[Glossary#CXI|CXI]] and [[Glossary#CFA|CFA]] files. | |||
=== [[NCSD]] === | |||
A file format for grouping up to eight [[Glossary#NCCH|NCCH]] partitions. This is the format used by [[Glossary#CCI|CCI]] files and the [[Flash_Filesystem#NAND_structure|NAND structure]]. | |||
== P == | == P == | ||
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A [[ticket]] is a file containing signature and encryption information on a particular [[Glossary#Title|title]]. Tickets may be console-unique: In particular, tickets for [[eShop]] contents are issued uniquely for each 3DS and hence cannot be transferred directly to other devices. System titles (and other content not available on eShop) are using tickets called [[Ticket#Some_facts|CommonETickets]], which are common to all devices. | A [[ticket]] is a file containing signature and encryption information on a particular [[Glossary#Title|title]]. Tickets may be console-unique: In particular, tickets for [[eShop]] contents are issued uniquely for each 3DS and hence cannot be transferred directly to other devices. System titles (and other content not available on eShop) are using tickets called [[Ticket#Some_facts|CommonETickets]], which are common to all devices. | ||
=== | === Title === | ||
A title is a 3DS Game on a card or in a 3DS. This includes the built-in channels and menus. A title is identified by a unique title ID, an 8 byte (4 character) long code used for title identification. All titles are encrypted for security purposes. | A [[Titles|title]] is a 3DS Game on a card or in a 3DS. This includes the built-in channels and menus. A title is identified by a unique title ID, an 8 byte (4 character) long code used for title identification. All titles are encrypted for security purposes. | ||
Related pages: [[ | Related pages: [[Title list]], [[Glossary#Title_Metadata_.28TMD.29|Title Metadata]], [[Glossary#Ticket|Ticket]], [[Title Database]] | ||
=== Title Metadata (TMD) === | === Title Metadata (TMD) === | ||
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Codename used for the Nintendo DSi. | Codename used for the Nintendo DSi. | ||
Related pages: [[FIRM# | Related pages: [[FIRM#TWL_FIRM|TWL FIRM]], [[ARM7 Registers]] |