3DS Virtual Console: Difference between revisions
AuroraWright (talk | contribs) Add SNES VC documentation |
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===data.bin structure=== | ===data.bin structure=== | ||
The file begins with a header (all values are little-endian): | |||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 110: | Line 110: | ||
| 0x35 | | 0x35 | ||
| 0x3 | | 0x3 | ||
| Size of the converted PCM audio samples region (starting after ROM). 0 | | Size of the converted PCM audio samples region (starting after ROM). 0 if PCM data is missing | ||
|- | |- | ||
| 0x38 | | 0x38 | ||
Line 118: | Line 118: | ||
| 0x39 | | 0x39 | ||
| 0x2 | | 0x2 | ||
| Footer region size | | Footer region size. 0 if PCM data is missing | ||
|- | |- | ||
| 0x3B | | 0x3B | ||
Line 162: | Line 162: | ||
==Savedata== | ==Savedata== | ||
The savedata | The savedata contains: | ||
* "KTR-XXXX.cfg": Appears to contain the "preset ID" and possibly more game/save information. | * "KTR-XXXX.cfg": Appears to contain the "preset ID" and possibly more game/save information. | ||
* "KTR-XXXX.vea": Current emulator save-state, for storing/loading state at VC-title launch/exit. | * "KTR-XXXX.vea": Current emulator save-state, for storing/loading state at VC-title launch/exit. |