GPU/Shader Instruction Set: Difference between revisions
m →Instructions: note that MAD is not an FMA |
→Instructions: Formatting & add some external links |
||
Line 334: | Line 334: | ||
| 1 | | 1 | ||
| DST | | DST | ||
| Equivalent | | Equivalent to Microsoft's [https://msdn.microsoft.com/en-us/library/windows/desktop/bb219790.aspx dst] instruction: DST = {1, SRC1[1]*SRC2[1], SRC1[2], SRC2[3]} | ||
|- | |- | ||
| 0x05 | | 0x05 | ||
Line 348: | Line 348: | ||
| 0x07 | | 0x07 | ||
| 1u | | 1u | ||
| | | LITP | ||
| | | Appears to be related to Microsoft's [https://msdn.microsoft.com/en-us/library/windows/desktop/bb174703.aspx lit] instruction; DST = clamp(SRC1, min={0, -127.9961, 0, 0}, max={inf, 127.9961, 0, inf}) | ||
|- | |- | ||
| 0x08 | | 0x08 |