SHBIN: Difference between revisions

Oreo639 (talk | contribs)
Update usage of the term uniform and add clarification
Oreo639 (talk | contribs)
mNo edit summary
Line 360: Line 360:
Keep in mind that the usage of the term "Uniform" here is used as [https://developer.download.nvidia.com/CgTutorial/cg_tutorial_chapter03.html defined by Nvidia] (variable who obtains its initial value from an external environment) and not as defined by RenderMan/GLSL (variables whose values are constant over a shaded surface).
Keep in mind that the usage of the term "Uniform" here is used as [https://developer.download.nvidia.com/CgTutorial/cg_tutorial_chapter03.html defined by Nvidia] (variable who obtains its initial value from an external environment) and not as defined by RenderMan/GLSL (variables whose values are constant over a shaded surface).


The uniform table contains a list of all registers whose initial values are derived by an external source.
The uniform table contains a list of all registers whose initial values are derived by an external source along with their layout and associated symbol.


{| class="wikitable" border="1"
{| class="wikitable" border="1"