SHBIN: Difference between revisions
Update usage of the term uniform and add clarification |
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Keep in mind that the usage of the term "Uniform" here is used as [https://developer.download.nvidia.com/CgTutorial/cg_tutorial_chapter03.html defined by Nvidia] (variable who obtains its initial value from an external environment) and not as defined by RenderMan/GLSL (variables whose values are constant over a shaded surface). | Keep in mind that the usage of the term "Uniform" here is used as [https://developer.download.nvidia.com/CgTutorial/cg_tutorial_chapter03.html defined by Nvidia] (variable who obtains its initial value from an external environment) and not as defined by RenderMan/GLSL (variables whose values are constant over a shaded surface). | ||
The uniform table contains a list of all registers whose initial values are derived by an external source. | The uniform table contains a list of all registers whose initial values are derived by an external source along with their layout and associated symbol. | ||
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