SHBIN: Difference between revisions
Update label table and fix typo |
Update output table |
||
Line 103: | Line 103: | ||
| 0x7 | | 0x7 | ||
| 0x1 | | 0x1 | ||
| true = merge vertex | | true = merge vertex and geometry shader outmaps (geometry shader) | ||
|- | |- | ||
| 0x8 | | 0x8 | ||
Line 313: | Line 313: | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
! | ! Offset | ||
! Size | |||
! Description | ! Description | ||
|- | |- | ||
| | | 0x0 | ||
| 0x2 | |||
| Output type (see table below) | | Output type (see table below) | ||
|- | |- | ||
| | | 0x2 | ||
| 0x2 | |||
| Register ID | | Register ID | ||
|- | |- | ||
| | | 0x4 | ||
| 0x2 | |||
| Output attribute component mask (e.g. 5=xz) | | Output attribute component mask (e.g. 5=xz) | ||
|- | |||
| 0x6 | |||
| 0x2 | |||
| Unknown (Consistently the same number throughout the entire shader?) | |||
|- | |||
|} | |} | ||