Nintendo 3DS Camera: Difference between revisions
Tonyzamboney (talk | contribs) Image gallery requirements and maker note explanation |
EvilFlight (talk | contribs) Clarify Unique ID |
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* Additionally, certain features are only available for valid Nintendo 3DS photographs: | * Additionally, certain features are only available for valid Nintendo 3DS photographs: | ||
** The left-eye image's Exif metadata must specify a camera make of <code>Nintendo</code>, a camera model of <code>Nintendo 3DS</code>, and a software name of <code>00204</code>. | ** The left-eye image's Exif metadata must specify a camera make of <code>Nintendo</code>, a camera model of <code>Nintendo 3DS</code>, and a software name of <code>00204</code>. | ||
** The zoom feature is only available when viewing any image with an aspect ratio which is no more horizontally dominant than 4:3. For example, a 480x480 image will be zoomable due aspect ratio, but a 480x288 image will not be zoomable because its 5:3 aspect ratio makes the image too wide relative to its height. All zoomable images are initially zoomed in when viewed in the photo gallery. | ** The zoom feature is only available when viewing any image with an aspect ratio which is no more horizontally dominant than 4:3. For example, a 480x480 image will be zoomable due to its aspect ratio, but a 480x288 image will not be zoomable because its 5:3 aspect ratio makes the image too wide relative to its height. All zoomable images are initially zoomed in when viewed in the photo gallery. | ||
** Each 3D image features a faded black border and can be manipulated with the 3D Focus slider, but only if the image is at least 480 pixels wide and contains a valid 3DS Camera maker note in the left-eye image's Exif metadata. | ** Each 3D image features a faded black border and can be manipulated with the 3D Focus slider, but only if the image is at least 480 pixels wide and contains a valid 3DS Camera maker note in the left-eye image's Exif metadata. | ||
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The first field, which is identified by tag <code>0x1100</code>, is 80 bytes long. The meanings of its contents are not known, but the first byte Seems to always have a value of 1. The remaining bytes always seem to have values of zero, unless the photo used a sepia filter, in which case bytes <code>0x8</code>-<code>0x1a</code> (inclusive) are set. This field can be excluded from the maker note without invalidating the 3DS Camera maker note. | The first field, which is identified by tag <code>0x1100</code>, is 80 bytes long. The meanings of its contents are not known, but the first byte Seems to always have a value of 1. The remaining bytes always seem to have values of zero, unless the photo used a sepia filter, in which case bytes <code>0x8</code>-<code>0x1a</code> (inclusive) are set. This field can be excluded from the maker note without invalidating the 3DS Camera maker note. | ||
The second field uses tag <code>0x1101</code>. It is 64 bytes long, although its length can be reduced to as few as | The second field uses tag <code>0x1101</code>. It is 64 bytes long, although its length can be reduced to as few as 21 bytes without issue. | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
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|- | |- | ||
| 0x4 | | 0x4 | ||
| | | 0x4 | ||
| unknown | | unknown | ||
| Possibly a version number. Seems to always be 1 or 2. | | Possibly a version number. Seems to always be 1 or 2. | ||
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|- | |- | ||
| 0xc | | 0xc | ||
| | | 0x4 | ||
| unknown | |||
| Unknown. Seems to always be 0. | |||
|- | |||
| 0x10 | |||
| 0x4 | |||
| unknown | | unknown | ||
| Unknown. | | Unknown. Seems to always be 516. | ||
|- | |- | ||
| 0x14 | | 0x14 | ||
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| Unknown. Seems to always be 20, but any non-zero value seems acceptable. Required. | | Unknown. Seems to always be 20, but any non-zero value seems acceptable. Required. | ||
|- | |- | ||
| | | 0x15 | ||
| 0x3 | | 0x3 | ||
| unknown | | unknown | ||
| Unknown. Seems to always be 0. | | Unknown. Seems to always be 0. | ||
|- | |- | ||
| | | 0x18 | ||
| 0x4 | | 0x4 | ||
| u32 | | u32 | ||
| | | This is the lower word of [[Cfg:GenHashConsoleUnique]]. | ||
|- | |- | ||
| | | 0x1c | ||
| 0xc | | 0xc | ||
| unknown | | unknown | ||
| Unknown. Seems to always be 0. | | Unknown. Seems to always be 0. | ||
|- | |- | ||
| | | 0x28 | ||
| 0x4 | | 0x4 | ||
| f32 | | f32 | ||
| Left translation | | Left translation | ||
|- | |- | ||
| | | 0x2c | ||
| 0x4 | | 0x4 | ||
| unknown | | unknown | ||
| Unknown. Seems to always be 0. | | Unknown. Seems to always be 0. | ||
|- | |- | ||
| | | 0x30 | ||
| 0x4 | | 0x4 | ||
| u32 | | u32 | ||
| Photo filter(s) | | Photo filter(s) | ||
|- | |- | ||
| | | 0x34 | ||
| 0xc | | 0xc | ||
| unknown | | unknown | ||
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|} | |} | ||
The photo timestamp is represented by the number of seconds that had passed since the beginning of the year 2000 in | The photo timestamp is represented by the number of seconds that had passed since the beginning of the year 2000 in the photographer's 3DS's time zone. | ||
The left translation number indicates how many pixels to move the left-eye image to the left before scaling it to fit the entire image on-screen without stretching it. It inversely affects the positions of the right-eye image and the 3D Focus slider. The 3DS Camera clamps this value to prevent the image from moving off-screen. This value is zero in 2D photos, though 3D photos can use a value of zero as well. | The left translation number indicates how many pixels to move the left-eye image to the left before scaling it to fit the entire image on-screen without stretching it. It inversely affects the positions of the right-eye image and the 3D Focus slider. The 3DS Camera clamps this value to prevent the image from moving off-screen. This value is zero in 2D photos, though 3D photos can use a value of zero as well. |