Nintendo 3DS Camera: Difference between revisions
Tonyzamboney (talk | contribs) Corrected some maker note info |
EvilFlight (talk | contribs) Clarify Unique ID |
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| u32 | | u32 | ||
| | | This is the lower word of [[Cfg:GenHashConsoleUnique]]. | ||
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| 0x1c | | 0x1c | ||
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The photo timestamp is represented by the number of seconds that had passed since the beginning of the year 2000 in the photographer's 3DS's time zone. | The photo timestamp is represented by the number of seconds that had passed since the beginning of the year 2000 in the photographer's 3DS's time zone. | ||
The left translation number indicates how many pixels to move the left-eye image to the left before scaling it to fit the entire image on-screen without stretching it. It inversely affects the positions of the right-eye image and the 3D Focus slider. The 3DS Camera clamps this value to prevent the image from moving off-screen. This value is zero in 2D photos, though 3D photos can use a value of zero as well. | The left translation number indicates how many pixels to move the left-eye image to the left before scaling it to fit the entire image on-screen without stretching it. It inversely affects the positions of the right-eye image and the 3D Focus slider. The 3DS Camera clamps this value to prevent the image from moving off-screen. This value is zero in 2D photos, though 3D photos can use a value of zero as well. |