Nintendo Badge Arcade/PrizeCollection: Difference between revisions

m Component properties: Expand unknown properties
Add details of collision data
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| Start address of collision data
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| End address of collision data
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| 0x80 + 2 * (w * h)
| 0x80 + 2 * (w * h)
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| Collision floating points
| [[#Collision data|Collision data]]
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| Start address of collision floating points
| Start address of collision data
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| End address of collision data
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| 0x80 + (w * h)
| 0x80 + (w * h)
|  
|  
| Collision floating points
| [[#Collision data|Collision data]]
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| Start address of collision data
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| End address of collision floating points (stuck at 0x45XX, but correct value works)
| End address of collision data (stuck at 0x45XX, but correct value works)
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| Collision floating points
| [[#Collision data|Collision data]]
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# Unknown
# Unknown
# Unknown
# Unknown
== Collision data ==
The collision of an object is defined by a set of polygons combined together.
The polygons are represented using the vertices of each polygon, and those vertices are represented using their coordinates according to the in game image resolution.
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Number of polygons
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| 0x4
| 0x44
| Polygon data
|-
|
| 0x44
| Additional polygons data
|}
=== Polygon data ===
The data of a polygon starts with the number of vertices. The coordinates of each vertice are then stored as float32 values on an allocated 0x40 byte section.
If the coordinates don't fill the 0x40 byte section, the remaining data is set to null bytes.
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Number of vertices
|-
| 0x4
| 0x4
| X coordinate of vertice
|-
| 0x8
| 0x4
| Y coordinate of vertice
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|
| 0x4
| X coordinate of additional vertices
|-
|
| 0x4
| Y coordinate of additional vertices
|}