Swapdoodle: Difference between revisions

DaniElectra (talk | contribs)
m BPK1 header: Define maximum block name length field
DaniElectra (talk | contribs)
SpotPass usage: Expand SpotPass information
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== [[SpotPass]] usage ==
== [[SpotPass]] usage ==
Currently, only three SpotPass endpoints are known to exist:
Currently, only these SpotPass endpoints are known to exist:
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_LS1/dstsetting</nowiki> LZ10 compressed BPK1 structure
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_LS1/dstsetting</nowiki> LZ10 compressed BPK1 structure
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_EC1/1.dlp</nowiki>
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_EC1/x.dlp</nowiki> BPK1 structure with all game lessons (x = 1, 2 or 3)
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_MD1/dstdatList.bin</nowiki>
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_MD1/dstdatList.bin</nowiki> BPK1 structure with game metadata
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_NTX/<language>/ntx</nowiki> For game notifications (x = 1 or 2)


Where regionID goes the value from the below table.
Where regionID goes the value from the below table.
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Also, the game uses Hpp servers for posting doodles and making status updates.
Also, the game uses Hpp[https://github.com/kinnay/NintendoClients/wiki/Hpp-Server] servers for posting doodles and making status updates.


== BPK1 ==
== BPK1 ==