Nintendo Badge Arcade/PrizeCollection: Difference between revisions

Expand a lot of information (specially on headers)
m Minor improvements
 
(17 intermediate revisions by the same user not shown)
Line 86: Line 86:
| 0x4
| 0x4
| 0x4
| 0x4
| Unknown (always 0x3?)
| File version (0x3)
|-
|-
| 0x8
| 0x8
Line 118: Line 118:
| 0x24
| 0x24
| 0x4
| 0x4
| Start address of unknown elements
| Start address of crane instance properties
|-
|-
| 0x28
| 0x28
| 0x4
| 0x4
| End address of unknown elements
| End address of crane instance properties
|-
|-
| 0x2C
| 0x2C
Line 141: Line 141:
|-
|-
| 0xC0
| 0xC0
| 0x20
| 0x4
| Unknown
| [[#Crane availability|Crane availability]]
|-
| 0xC4
| 0x4
| Unknown (usually 0x3?)
|-
| 0xC8
| 0xC
| [[#Crane color|Crane color]]
|-
| 0xD4
| 0x4
| [[#Crane type|Crane type]]
|-
| 0xD8
| 0x8
| Unknown (usually zero?)
|-
|-
| 0xE0
| 0xE0
Line 158: Line 174:
| 0xEC
| 0xEC
| 0x4
| 0x4
| Number of elements at 0x1C40
| Number of on-machine prizes
|-
|-
| 0xF0
| 0xF0
| 0x4
| 0x4
| Number of elements at 0x23C0
| Number of on-collection prizes
|-
|-
| 0xF4
| 0xF4
| 0x4
| 0x4
| Number of elements at 0x2F00
| Number of on-machine attachments
|-
|-
| 0xF8
| 0xF8
| 0x4
| 0x4
| Number of elements at 0x3680
| Number of on-machine fixed objects
|-
|-
| 0xFC
| 0xFC
| 0x4
| 0x4
| Number of elements at 0x3E00
| Number of attachment badges
|-
|-
| 0x100
| 0x100
Line 185: Line 201:
|-
|-
| 0x1C40
| 0x1C40
|  
| 0x2440
| Unknown elements
| [[#Crane Instance Properties|Crane instance properties]]
|}
 
=== Crane availability ===
This section defines where a machine is available to be used.
 
{| class="wikitable"
|-
! Value
! Crane availability
|-
| 0x0
| Available on crane game
|-
| 0x1
| Unknown
|-
| 0x2
| Available on tutorial crane
|}
 
=== Crane color ===
This section defines the color of a crane. The color is set with three float32 values with a range from 0 to 1 corresponding to RGB values.
 
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0xC8
| 0x4
| Crane red color
|-
| 0xCC
| 0x4
| Crane green color
|-
| 0xD0
| 0x4
| Crane blue color
|}
 
=== Crane type ===
This section selects the crane used on the machine.
 
{| class="wikitable"
|-
! Value
! Crane type
|-
| 0x0
| Standard crane
|-
| 0x1
| Hammer crane
|-
| 0x2
| Unused crane
|-
| 0x3
| Stick crane
|-
| 0x4
| Bomb crane
|}
|}


=== Component Names ===
=== Component Names ===
This section has the names of all the components (prizes, attachments and fixed objects) used within a crane instance.
This section has the names of all the components (prizes, attachments and fixed objects) used within a crane instance. Attachments are optional, others are unknown.
Attachments are optional, others are unknown.
Each list of components is then zero-indexed for later use on setting its properties.


{| class="wikitable"
{| class="wikitable"
Line 222: Line 303:
| 0x30
| 0x30
| Optional fixed object name(s)
| Optional fixed object name(s)
|}
=== Crane Instance Properties ===
This section has the properties of all the components (prizes, attachments and fixed objects) and defines how many of them are used within a set.
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x1C40
| 0x60
| On-machine prize property
|-
|
| 0x60
| Optional on-machine prize properties
|-
| 0x23C0
| 0x60
| On-collection prize property
|-
|
| 0x60
| Optional on-collection prize properties
|-
| 0x2F00
| 0x60
| On-machine attachment property
|-
|
| 0x60
| Optional on-machine attachment properties
|-
| 0x3680
| 0x60
| On-machine fixed object property
|-
|
| 0x60
| Optional on-machine fixed object properties
|-
| 0x3E00
| 0x20
| Attachment badge property
|-
|
| 0x20
| Optional attachment badge properties
|}
==== Component properties ====
All component-related properties set the visible components on the crane instance or the collection. Each component can be set more than once with different properties.
In case of prizes, this allows the player to get a prize more than once or repeat it inside the collection.
Unless stated otherwise, all of the properties are saved as float32 values.
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Component index (u32)
|-
| 0x4
| 0x4
| Width scale
|-
| 0x8
| 0x4
| Height scale
|-
| 0xC
| 0x4
| Component rotation (clockwise)
|-
| 0x10
| 0x4
| Width position (zero means left)
|-
| 0x14
| 0x4
| Height position (zero means top)
|-
| 0x18
| 0x4
| Unknown property (usually around 0.2?)
|-
| 0x1C
| 0x4
| Unknown property
|-
| 0x20
| 0x4
| Unknown property (usually 0.5?)
|-
| 0x24
| 0x4
| Unknown property (linked with 0x28?)
|-
| 0x28
| 0x4
| Unknown property (linked with 0x24?)
|-
| 0x2C
| 0x4
| Component gravity at start (0x0 = gravity, 0x1 = no gravity)
|-
| 0x30
| 0x30
| Unknown properties
|}
The position is calculated using the 3DS screen as a reference (400x240).
==== Attachment badge properties ====
This property sets the union of a badge with an attachment.
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Unknown (usually zero?)
|-
| 0x4
| 0x4
| Unknown (usually 1?)
|-
| 0x8
| 0x4
| Unknown
|-
| 0xC
| 0x4
| Index of attachment selected
|-
| 0x10
| 0x4
| Index of badge selected
|-
| 0x14
| 0x4
| Width position of attachment (float32)
|-
| 0x18
| 0x4
| Height position of attachment (float32)
|-
| 0x1C
| 0x4
| Unknown (usually zero?)
|}
|}


== Attachment (atb) ==
== Attachment (atb) ==
An attachment file stores the data of an immovable object and its image.
An attachment file stores the data of an object with badges attached and its image.


{| class="wikitable"
{| class="wikitable"
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| 0x4
| 0x4
| 0x4
| 0x4
| Unknown (always 0x3?)
| File version (0x3)
|-
|-
| 0x8
| 0x8
Line 271: Line 512:
| 0x24
| 0x24
| 0x4
| 0x4
| Start address of collision floating points
| Start address of collision data
|-
|-
| 0x28
| 0x28
| 0x4
| 0x4
| End address of collision floating points
| End address of collision data
|-
|-
| 0x2C
| 0x2C
Line 303: Line 544:
| 0x80 + 2 * (w * h)
| 0x80 + 2 * (w * h)
|  
|  
| Collision floating points
| [[#Collision data|Collision data]]
|}
|}


Line 321: Line 562:
| 0x4
| 0x4
| 0x4
| 0x4
| Unknown (always 0x3?)
| File version (0x3)
|-
|-
| 0x8
| 0x8
Line 333: Line 574:
| 0x10
| 0x10
| 0x4
| 0x4
| End address of header data?
| End address of header data (ORed with 0x80?)
|-
|-
| 0x14
| 0x14
Line 371: Line 612:
| 0x4
| 0x4
| 0x4
| 0x4
| Unknown (always 0x3?)
| File version (0x3)
|-
|-
| 0x8
| 0x8
Line 423: Line 664:
| 0x64
| 0x64
| 0x4
| 0x4
| Unknown
| Unknown (related to category ID?)
|-
|-
| 0x68
| 0x68
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| 0x4
| 0x4
| 0x4
| 0x4
| Unknown (always 0x3?)
| File version (0x3)
|-
|-
| 0x8
| 0x8
Line 480: Line 721:
|-
|-
| 0x4C
| 0x4C
| 0xB4
| 0x34
| Padding
| Padding
|-
|-
| 0x80
| 0x80
| 0x10000
| 0x10000
| ETC1 image? (Unknown resolution)
| 512x256 ETC1 image
|}
|}
The ETC1 image has a custom layout for distributing the contents of the background:
* Pink (400x240): background image
* Purple: unused
* Red (14x256): crane overlay
* Dark red: unused
[[File:Crane_image_layout.png]]


== Fixed Object (fob) ==
== Fixed Object (fob) ==
A fixed object file stores the data of the terrain and its image.
A fixed object file stores the data of an immovable object and its image.


{| class="wikitable"
{| class="wikitable"
Line 503: Line 756:
| 0x4
| 0x4
| 0x4
| 0x4
| Unknown (always 0x3?)
| File version (0x3)
|-
|-
| 0x8
| 0x8
Line 527: Line 780:
| 0x1C
| 0x1C
| 0x4
| 0x4
| Start address of collision floating points
| Start address of collision data
|-
|-
| 0x20
| 0x20
| 0x4
| 0x4
| End address of collision floating points
| End address of collision data
|-
|-
| 0x24
| 0x24
Line 555: Line 808:
| 0x80 + (w * h)
| 0x80 + (w * h)
|  
|  
| Collision floating points
| [[#Collision data|Collision data]]
|}
|}


Line 573: Line 826:
| 0x4
| 0x4
| 0x4
| 0x4
| Unknown (always 0x3?)
| File version (0x3)
|-
|-
| 0x8
| 0x8
| 0x4
| 0x4
| File length? (stuck at 0x45XX)
| File length (stuck at 0x45XX, but correct value works)
|-
|-
| 0xC
| 0xC
Line 621: Line 874:
| 0x34
| 0x34
| 0x4
| 0x4
| Start address of collision floating points
| Start address of collision data
|-
|-
| 0x38
| 0x38
| 0x4
| 0x4
| End address of collision floating points? (stuck at 0x45XX)
| End address of collision data (stuck at 0x45XX, but correct value works)
|-
|-
| 0x3C
| 0x3C
Line 633: Line 886:
| 0x40
| 0x40
| 0x4
| 0x4
| Unknown
| Unknown. Same as value in offset 0x0 in [[Home_Menu#BadgeIdentifier|BadgeIdentifier]]
|-
|-
| 0x44
| 0x44
Line 648: Line 901:
|-
|-
| 0xAC
| 0xAC
| 0xC
| 0x4
| Unknown
| Same as 0x40?
|-
| 0xB0
| 0x4
| Unknown (signed int)
|-
| 0xB4
| 0x4
| Unknown (signed int)
|-
|-
| 0xB8
| 0xB8
Line 658: Line 919:
| 0x4
| 0x4
| Number of vertical tiles
| Number of vertical tiles
|-
| 0xC0
| 0x10
| Unknown (always zero when 1x1 tile?)
|-
| 0xD0
| 0x4
| Full image width scale (float32)
|-
| 0xD4
| 0x4
| Full image height scale (float32)
|-
| 0xD8
| 0x8
| Unknown (always zero when 1x1 tile?)
|-
|-
| 0xE0
| 0xE0
Line 673: Line 950:
|  
|  
|  
|  
| Collision floating points
| [[#Collision data|Collision data]]
|}
|}


Line 706: Line 983:
| 0x3900
| 0x3900
| 0x800
| 0x800
| 32x32 RGB565 image of full badge (used in badge selector in Home Menu)
| 32x32 RGB565 image of full badge (used in badge selector in Home Menu if badge is 1x1)
|-
|-
| 0x4100
| 0x4100
Line 722: Line 999:
|  
|  
| 0x800
| 0x800
| 32x32 Optional additional RGB565 image tile(s). Only exists if badge is not 1x1 (unknown use)
| 32x32 Optional additional RGB565 image tile(s). Only exists if badge is not 1x1 (used in badge selector in Home Menu if badge is not 1x1)
|-
|-
|  
|  
Line 762: Line 1,039:
# Unknown
# Unknown
# Unknown
# Unknown
== Collision data ==
The collision of an object is defined by a set of polygons combined together.
The polygons are represented using the vertices of each polygon, and those vertices are represented using their coordinates according to the in game image resolution.
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Number of polygons
|-
| 0x4
| 0x44
| Polygon data
|-
|
| 0x44
| Additional polygons data
|}
=== Polygon data ===
The data of a polygon starts with the number of vertices. The coordinates of each vertice are then stored as float32 values on an allocated 0x40 byte section.
The vertices can't be next to each other, there is a 2 pixel circular restricted area around each vertice. If the coordinates don't fill the 0x40 byte section, the remaining data is set to null bytes.
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Number of vertices
|-
| 0x4
| 0x4
| X coordinate of vertice
|-
| 0x8
| 0x4
| Y coordinate of vertice
|-
|
| 0x4
| X coordinate of additional vertices
|-
|
| 0x4
| Y coordinate of additional vertices
|}