Nintendo Badge Arcade/PrizeCollection: Difference between revisions

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m Crane Instance (cib): Expand information
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Line 141: Line 141:
|-
|-
| 0xC0
| 0xC0
| 0x8
| 0x4
| Unknown
| [[#Crane availability|Crane availability]]
|-
| 0xC4
| 0x4
| Unknown (usually 0x3?)
|-
|-
| 0xC8
| 0xC8
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| 0xD8
| 0xD8
| 0x8
| 0x8
| Unknown
| Unknown (usually zero?)
|-
|-
| 0xE0
| 0xE0
Line 186: Line 190:
| 0xFC
| 0xFC
| 0x4
| 0x4
| Number of properties at 0x3E00
| Number of attachment badges
|-
|-
| 0x100
| 0x100
Line 199: Line 203:
| 0x2440
| 0x2440
| [[#Crane Instance Properties|Crane instance properties]]
| [[#Crane Instance Properties|Crane instance properties]]
|}
=== Crane availability ===
This section defines where a machine is available to be used.
{| class="wikitable"
|-
! Value
! Crane availability
|-
| 0x0
| Available on crane game
|-
| 0x1
| Unknown
|-
| 0x2
| Available on tutorial crane
|}
|}


Line 326: Line 348:
| 0x3E00
| 0x3E00
| 0x20
| 0x20
| Unknown property
| Attachment badge property
|-
|-
|  
|  
| 0x20
| 0x20
| Optional unknown properties
| Optional attachment badge properties
|}
|}


Line 338: Line 360:
In case of prizes, this allows the player to get a prize more than once or repeat it inside the collection.
In case of prizes, this allows the player to get a prize more than once or repeat it inside the collection.


Except for the index, all of the properties are saved as float32 values.
Unless stated otherwise, all of the properties are saved as float32 values.


{| class="wikitable"
{| class="wikitable"
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| 0x0
| 0x0
| 0x4
| 0x4
| Component index
| Component index (u32)
|-
|-
| 0x4
| 0x4
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|-
|-
| 0x18
| 0x18
| 0x48
| 0x4
| Unknown property (usually around 0.2?)
|-
| 0x1C
| 0x4
| Unknown property
|-
| 0x20
| 0x4
| Unknown property (usually 0.5?)
|-
| 0x24
| 0x4
| Unknown property (linked with 0x28?)
|-
| 0x28
| 0x4
| Unknown property (linked with 0x24?)
|-
| 0x2C
| 0x4
| Component gravity at start (0x0 = gravity, 0x1 = no gravity)
|-
| 0x30
| 0x30
| Unknown properties
| Unknown properties
|}
|}


The position is calculated using the 3DS screen as a reference (400x240).
The position is calculated using the 3DS screen as a reference (400x240).
==== Attachment badge properties ====
This property sets the union of a badge with an attachment.
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Unknown (usually zero?)
|-
| 0x4
| 0x4
| Unknown (usually 1?)
|-
| 0x8
| 0x4
| Unknown
|-
| 0xC
| 0x4
| Index of attachment selected
|-
| 0x10
| 0x4
| Index of badge selected
|-
| 0x14
| 0x4
| Width position of attachment (float32)
|-
| 0x18
| 0x4
| Height position of attachment (float32)
|-
| 0x1C
| 0x4
| Unknown (usually zero?)
|}


== Attachment (atb) ==
== Attachment (atb) ==
An attachment file stores the data of an immovable object and its image.
An attachment file stores the data of an object with badges attached and its image.


{| class="wikitable"
{| class="wikitable"
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| 0x24
| 0x24
| 0x4
| 0x4
| Start address of collision floating points
| Start address of collision data
|-
|-
| 0x28
| 0x28
| 0x4
| 0x4
| End address of collision floating points
| End address of collision data
|-
|-
| 0x2C
| 0x2C
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| 0x80 + 2 * (w * h)
| 0x80 + 2 * (w * h)
|  
|  
| Collision floating points
| [[#Collision data|Collision data]]
|}
|}


Line 486: Line 574:
| 0x10
| 0x10
| 0x4
| 0x4
| End address of header data
| End address of header data (ORed with 0x80?)
|-
|-
| 0x14
| 0x14
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|-
|-
| 0x4C
| 0x4C
| 0x80
| 0xB4
| Unknown (usually zero?)
|-
| 0xCC
| 0x34
| Padding
| Padding
|-
|-
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| 0x64
| 0x64
| 0x4
| 0x4
| Unknown
| Unknown (related to category ID?)
|-
|-
| 0x68
| 0x68
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|-
|-
| 0x4C
| 0x4C
| 0xB4
| 0x34
| Padding
| Padding
|-
|-
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== Fixed Object (fob) ==
== Fixed Object (fob) ==
A fixed object file stores the data of the terrain and its image.
A fixed object file stores the data of an immovable object and its image.


{| class="wikitable"
{| class="wikitable"
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| 0x1C
| 0x1C
| 0x4
| 0x4
| Start address of collision floating points
| Start address of collision data
|-
|-
| 0x20
| 0x20
| 0x4
| 0x4
| End address of collision floating points
| End address of collision data
|-
|-
| 0x24
| 0x24
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| 0x80 + (w * h)
| 0x80 + (w * h)
|  
|  
| Collision floating points
| [[#Collision data|Collision data]]
|}
|}


Line 746: Line 830:
| 0x8
| 0x8
| 0x4
| 0x4
| File length? (stuck at 0x45XX)
| File length (stuck at 0x45XX, but correct value works)
|-
|-
| 0xC
| 0xC
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| 0x34
| 0x34
| 0x4
| 0x4
| Start address of collision floating points
| Start address of collision data
|-
|-
| 0x38
| 0x38
| 0x4
| 0x4
| End address of collision floating points? (stuck at 0x45XX)
| End address of collision data (stuck at 0x45XX, but correct value works)
|-
|-
| 0x3C
| 0x3C
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| 0x40
| 0x40
| 0x4
| 0x4
| Unknown
| Unknown. Same as value in offset 0x0 in [[Home_Menu#BadgeIdentifier|BadgeIdentifier]]
|-
|-
| 0x44
| 0x44
Line 817: Line 901:
|-
|-
| 0xAC
| 0xAC
| 0xC
| 0x4
| Unknown
| Same as 0x40?
|-
| 0xB0
| 0x4
| Unknown (signed int)
|-
| 0xB4
| 0x4
| Unknown (signed int)
|-
|-
| 0xB8
| 0xB8
Line 858: Line 950:
|  
|  
|  
|  
| Collision floating points
| [[#Collision data|Collision data]]
|}
|}


Line 891: Line 983:
| 0x3900
| 0x3900
| 0x800
| 0x800
| 32x32 RGB565 image of full badge (used in badge selector in Home Menu)
| 32x32 RGB565 image of full badge (used in badge selector in Home Menu if badge is 1x1)
|-
|-
| 0x4100
| 0x4100
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|  
|  
| 0x800
| 0x800
| 32x32 Optional additional RGB565 image tile(s). Only exists if badge is not 1x1 (unknown use)
| 32x32 Optional additional RGB565 image tile(s). Only exists if badge is not 1x1 (used in badge selector in Home Menu if badge is not 1x1)
|-
|-
|  
|  
Line 947: Line 1,039:
# Unknown
# Unknown
# Unknown
# Unknown
== Collision data ==
The collision of an object is defined by a set of polygons combined together.
The polygons are represented using the vertices of each polygon, and those vertices are represented using their coordinates according to the in game image resolution.
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Number of polygons
|-
| 0x4
| 0x44
| Polygon data
|-
|
| 0x44
| Additional polygons data
|}
=== Polygon data ===
The data of a polygon starts with the number of vertices. The coordinates of each vertice are then stored as float32 values on an allocated 0x40 byte section.
The vertices can't be next to each other, there is a 2 pixel circular restricted area around each vertice. If the coordinates don't fill the 0x40 byte section, the remaining data is set to null bytes.
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Number of vertices
|-
| 0x4
| 0x4
| X coordinate of vertice
|-
| 0x8
| 0x4
| Y coordinate of vertice
|-
|
| 0x4
| X coordinate of additional vertices
|-
|
| 0x4
| Y coordinate of additional vertices
|}