BCSAR: Difference between revisions
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The BCSAR (Binary CTR Sound ARchive) format is the 3DS's equivalent of the Wii's BRSAR format. They're not the same structures, though, but they do have the same purpose. | The BCSAR (Binary CTR Sound ARchive) format is the 3DS's equivalent of the Wii's BRSAR format. They're not the same structures, though, but they do have the same purpose. | ||
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| Length of FILE partition (also in CSAR header) | | Length of FILE partition (also in CSAR header) | ||
|- | |- | ||
| 0x8 | |||
| 0x24 | |||
| Padding | |||
|} | |} | ||
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* vgmtoolbox's Advanced Cutter/Offset Finder tool can extract BCWAVs without filenames | * vgmtoolbox's Advanced Cutter/Offset Finder tool can extract BCWAVs without filenames | ||
* [https://github.com/soneek/3DSUSoundArchiveTool 3DSUSoundArchiveTool] reference implementation of CSAR extraction | * [https://github.com/soneek/3DSUSoundArchiveTool 3DSUSoundArchiveTool] reference implementation of CSAR extraction | ||
* [https://github.com/thane98/BCSAR-View BCSAR View] | |||
* [https://github.com/Gota7/Citric-Composer Citric Composer] | |||
[[Category:File formats]] |