MCURTC:SetInfoLEDPattern: Difference between revisions
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=Description= | =Description= | ||
This is used for controlling(including blinking) the notification LED. MCU module uses [[I2C_Services|I2C]] service command 0x001100C2 to write the input 0x64-bytes to MCU [[I2C]] register 0x2D. | This is used for controlling (including blinking) the notification LED. MCU module uses [[I2C_Services|I2C]] service command 0x001100C2 to write the input 0x64-bytes to MCU [[I2C]] register 0x2D. | ||
=Animation= | =Animation= | ||
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! u8 delay | ! u8 delay | ||
! u8 smoothing | ! u8 smoothing | ||
! u8 loop_delay | ! u8 loop_delay | ||
! u8 | ! u8 blink_speed | ||
|- | |- | ||
| | | ''delay = seconds * 0x10'' | ||
Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.9375 seconds (0xFF). | |||
0x00 | If set to 0x00, only the first value of the pattern is played. (?) | ||
| | | The lower the value is, the less smoothing is applied to the pattern. Here is a visual approximation of how the smoothing works: [https://i.imgur.com/ZxdPbIw.png Smooth function.] | ||
| ''loop_delay = seconds * 0x10'' | |||
Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.875 seconds (0xFE). | |||
If set to 0x00, there is no loop delay. | |||
If set to 0xFF, the pattern is played only once. | |||
| if smoothing is nothing, this can set LED blink speed value. | |||
0xFF | |||
| | |||
|} | |} |