Setting up Development Environment: Difference between revisions

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= Setup =
= Setup =
* Install [http://devkitpro.org/ devkitARM]. If it's already installed, update it. On Windows there's a GUI installer. On Linux/Mac there's a perl-script. Make sure you also select ctrulib when installing.
Install [https://devkitpro.org/ devkitARM]. If it's already installed, update it using sudo (dkp-)pacman -Syu. On Windows, there's a [https://github.com/devkitPro/installer/releases/latest graphical installer]. On Unix-like platforms such as Linux/macOS, there's [https://github.com/devkitPro/pacman/releases/latest pacman]..
* Download the files in the [https://github.com/smealum/ctrulib/archive/master.zip ctrulib repository] (even though the library has already been installed) because the repository contains a 3DS project template and examples.


==Linux==
==Windows==
* First get the devkitARM updater Perl script for Linux.
* If you already use msys2 then you can follow the instructions at https://github.com/devkitPro/pacman/releases/latest to add the devkitPro repositories.
* Run it with superuser privileges if your /opt directory is not marked world read-writeable.
* Get ctrulib from Smealum's GitHub repository, build and install it.


<pre>sudo -s
Otherwise
curl -L http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/devkitARMupdate.pl/download -o devkitARMupdate.pl
chmod +x ./devkitARMupdate.pl
./devkitARMupdate.pl
cd /opt/devkitpro
git clone git@github.com:smealum/ctrulib.git
cd ctrulib/libctru
make
make install
</pre>


* [https://github.com/devkitPro/installer/releases/latest download the latest version of the graphical installer] from github and run it, following the instructions as you go.
* An Internet connection is required.
* Ensure at least "3DS Development" is ticked - you can also leave the other options ticked if you wish.
* Once the installer has finished, launch MSYS from:
** Windows 7 and earlier: Start -> All Programs -> devkitPro -> MSYS
** Windows 8 and 8.1: Right click on the Start screen and select 'All Apps'. You should find MSYS there.
** Windows 10 (pre-Anniversary Update): Start -> All Apps -> devkitPro -> MSYS
** Windows 10 (post-Anniversary Update): Start -> devkitPro -> MSYS
Alternatively starting with Windows 10 Anniversary Update (Version 1607), the [https://msdn.microsoft.com/en-us/commandline/wsl/install_guide Windows Subsystem for Linux (WSL)] may also be used to run the Linux version of devkitARM. Unless you have some particular need for WSL it's recommended that you stick to a more standard environment.
==Unix-like platforms==
Currently devkitPro provides precompiled versions of devkitARM for the following Unix-like platforms: Linux (x86_64), macOS (x86_64). Note that Linux x86_64 binaries are usable under WSL.
* Follow the instructions to install pacman found at https://github.com/devkitPro/pacman/releases/latest
* run sudo (dkp-)pacman -S 3ds-dev to install the tools and libraries for 3ds development
* logout and login again to get the environment settings needed.


= Building the examples =
= Building the examples =
3DS examples are still being created. Currently there are a few examples in the separate ctrulib download under the "examples" folder.
3DS examples are still being created; however, there are a growing number of examples available from the [https://github.com/devkitPro/3ds-examples devkitPro/3ds-examples GitHub repository]. These are downloaded by the installer and can be found in $DEVKITPRO/examples/3ds
 
These can be built from the command line.
 
To start a new homebrew project from the <code>bash</code> shell, simply type the following (replacing <code>'''~/projects/my3dsproject'''</code> with the place you would like your project to be stored, with <code>~</code> meaning your HOME directory):
cp -r $DEVKITPRO/examples/3ds/templates/application '''~/projects/my3dsproject'''
cd '''~/projects/my3dsproject'''
 
The standard Makefile will use the folder as the name of the 3dsx that will be built. You can keep that behaviour or simply change the <code>TARGET := $(notdir $(CURDIR))</code> line in the Makefile to explicitly name your project.
 
To compile it, type <code>make</code> in the project directory.
 
==Running your code==
To run it on your 3DS, start the Homebrew Launcher, press Y to open the network loader, then on your PC type: <code>$DEVKITPRO/tools/bin/3dslink  '''my3dsproject'''.3dsx</code>, replacing '''my3dsproject''' with the name of the 3dsx file you want to run.)


* '''arm11u:''' simple homebrew example
If all goes well, you'll soon see your application running on your 3DS. If not, it could help to add <code>-a '''ipaddress'''</code>, replacing '''ipaddress''' with the ip address of the console (visible on homebrew launcher after pressing Y).
* '''sdmc:''' demonstrates how to access files on the SD card
* '''mic:''' demonstrates how to read sound from the microphone
* '''gpu:''' demonstrates how to render 3D geometry with the GPU


= Building homebrew for distribution =
= Troubleshooting =
To build your homebrew open a terminal, browse to your homebrew's folder and run make.
'''I get the "Please set DEVKITARM in your environment." error.'''


* This will build a .elf file and a .3dsx file together with an icon. The icon and .3dsx file are the format required for the [[Homebrew Channel]].
Ensure you have the devkit-env package installed - (dkp-)pacman -Sl | grep devkit-env. Logout and login to get the enviroment settings.


* To build a Gateway-compatible .3ds file you need to strip the .elf file and use makerom on it (with the provided RSF file):
For WSL users, you need to close the Bash shell, then reopen it for WSL to reload all of the variables from a clean state.
arm-none-eabi-strip [ELF file]
makerom -f cci -o [.3ds file] -rsf [RSF file] -target d -exefslogo -elf [ELF file] -icon [icon file] -banner [banner file]