NCSD: Difference between revisions
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== Overview == | == Overview == | ||
There are two known specialisations of the NCSD container format. The CTR Cart Image (CCI) format and the | There are two known specialisations of the NCSD container format. The CTR Cart Image (CCI) format and the 3DS' raw [[Flash Filesystem#NAND structure|NAND format]]. CCI is the format of game ROM images. | ||
NCSD images start with a NCSD header, followed by up to a maximum of 8 [[NCCH]] partitions. | '''CTR System Update (CSU)''' is a variant of CCI, where the only difference is in the file extension. This is used with developer System Updates and associated [[3DS Development Unit Software|Tools]]. | ||
NCSD images start with a NCSD header, followed by up to a maximum of 8 [[NCCH]] partitions. | |||
For CCI images, the partitions are reserved as follows: | |||
{| class="wikitable" border="1" | |||
|- | |||
! [[NCCH]] Index | |||
! Reserved Use | |||
|- | |||
| 0 | |||
| Executable Content ([[NCCH#CXI|CXI]]) | |||
|- | |||
| 1 | |||
| E-Manual ([[NCCH#CFA|CFA]]) | |||
|- | |||
| 2 | |||
| [[Download Play]] Child container ([[NCCH#CFA|CFA]]) | |||
|- | |||
| 6 | |||
| New3DS [[System_Update_CFA|Update Data]] ([[NCCH#CFA|CFA]]) | |||
|- | |||
| 7 | |||
| [[System_Update_CFA|Update Data]] ([[NCCH#CFA|CFA]]) | |||
|} | |||
The format of partitions can be determined from the partition FS flags (normally these are zero for CCI/CSU NCSD Images). | |||
== NCSD header == | == NCSD header == | ||
Line 32: | Line 60: | ||
| 0x110 | | 0x110 | ||
| 8 | | 8 | ||
| Partitions FS type | | Partitions FS type (0=None, 1=Normal, 3=FIRM, 4=AGB_FIRM save) | ||
|- | |- | ||
| 0x118 | | 0x118 | ||
| 8 | | 8 | ||
| Partitions crypt type | | Partitions crypt type (each byte corresponds to a partition in the partition table) | ||
|- | |- | ||
| 0x120 | | 0x120 | ||
| 0x40=(4+4)*8 | | 0x40=(4+4)*8 | ||
| Offset & Length partition table | | Offset & Length partition table, in media units | ||
|- | |||
| 0x160 | |||
| 0xA0 | |||
| ... | |||
|} | |||
For carts, | |||
{| class="wikitable" border="1" | |||
|- | |||
! Offset | |||
! Size | |||
! Description | |||
|- | |- | ||
| 0x160 | | 0x160 | ||
Line 63: | Line 103: | ||
|- | |- | ||
| 0x1D0 | | 0x1D0 | ||
| | | 0x20 | ||
| Reserved | | Reserved | ||
|- | |||
| 0x1F0 | |||
| 0xE | |||
| Reserved? | |||
|- | |||
| 0x1FE | |||
| 0x1 | |||
| Support for this was implemented with [[9.6.0-24|9.6.0-X]] FIRM. Bit0=1 enables using bits 1-2, it's unknown what these two bits are actually used for(the value of these two bits get compared with some other value during NCSD verification/loading). This appears to enable a new, likely hardware-based, antipiracy check on cartridges. | |||
|- | |||
| 0x1FF | |||
| 0x1 | |||
| Support for this was implemented with [[9.6.0-24|9.6.0-X]] FIRM, see below regarding save crypto. | |||
|} | |||
For NAND, | |||
{| class="wikitable" border="1" | |||
|- | |||
! Offset | |||
! Size | |||
! Description | |||
|- | |||
| 0x160 | |||
| 0x5E | |||
| Unknown | |||
|- | |||
| 0x1BE | |||
| 0x42 | |||
| Encrypted MBR partition-table, for the TWL partitions(key-data used for this keyslot is console-unique). | |||
|} | |} | ||
=== NCSD Signature === | |||
The RSA public key used for gamecard NCSD is stored in [[Memory_layout|ITCM]]. The separate public key used for NAND NCSD is stored in Process9 .(ro)data instead of ITCM, and in [[Bootloader|boot ROM]]. | |||
For the boot ROM check, sighax may be used to fake-sign NAND headers. Process9's check will fail, however, unless patched. | |||
=== Partition Flags === | === Partition Flags === | ||
Line 72: | Line 146: | ||
! Byte Index | ! Byte Index | ||
! Description | ! Description | ||
|- | |||
| 0 | |||
| Backup Write Wait Time (The time to wait to write save to backup after the card is recognized (0-255 seconds)).NATIVE_FIRM loads this flag from the gamecard NCSD header starting with [[6.0.0-11]]. | |||
|- | |- | ||
| 3 | | 3 | ||
| Media Card Device (1 = NOR Flash, 2 = None, 3 = BT) | | Media Card Device (1 = NOR Flash, 2 = None, 3 = BT) (SDK 3.X+) | ||
|- | |- | ||
| 4 | | 4 | ||
Line 86: | Line 163: | ||
|- | |- | ||
| 7 | | 7 | ||
| Media Card Device ( | | Media Card Device (1 = NOR Flash, 2 = None, 3 = BT) (Only SDK 2.X) | ||
|} | |} | ||
=== Partition Flags (In Terms of Save Crypto Determination) === | === Partition Flags (In Terms of Save Crypto Determination) === | ||
Line 95: | Line 171: | ||
! Byte Index | ! Byte Index | ||
! Description | ! Description | ||
|- | |- | ||
| 1 | | 1 | ||
| Starting with [[6.0.0-11]] NATIVE_FIRM will use this flag to determine the gamecard [[Savegames|savegame]] keyY method, when flag[3] is set. 2 | | Starting with [[6.0.0-11]] NATIVE_FIRM will use this flag to determine the gamecard [[Savegames|savegame]] keyY method, when flag[3] is set. 0 = [[2.0.0-2]] hashed keyY, 1 = [[Savegames|new]] keyY method implemented with [[6.0.0-11]]. 0x0A = implemented with [[9.3.0-21|9.3.0-X]]. On Old3DS this is identical to the [[2.2.0-4]] crypto. On New3DS this is identical to the [[2.2.0-4]] crypto, except with New3DS-only gamecard savedata [[AES|keyslots]]. | ||
Starting with [[9.6.0-24|9.6.0-X]] FIRM, Process9 now sets <savecrypto_stateval> to partitionflag[1] + <the u8 value from NCSD+0x1FF>, instead of just setting it to partitionflag[1]. | |||
|- | |- | ||
| 3 | | 3 | ||
| Support for this flag was implemented in NATIVE_FIRM with [[2.0.0-2]]. When this flag is set the hashed gamecard [[Savegames|savegame]] keyY method is used, this likely still uses the repeating-CTR however. With [[6.0.0-11]] the system will determine the gamecard savegame keyY method via flag[1], instead of just using the hashed keyY via this flag | | Support for this flag was implemented in NATIVE_FIRM with [[2.0.0-2]]. When this flag is set the hashed gamecard [[Savegames|savegame]] keyY method is used, this likely still uses the repeating-CTR however. With [[6.0.0-11]] the system will determine the gamecard savegame keyY method via flag[1], instead of just using the hashed keyY via this flag. | ||
|- | |-th | ||
| 7 | | 7 | ||
| This flag enables using the hashed gamecard [[Savegames|savegame]] keyY method, support for this flag was implemented in NATIVE_FIRM with [[2.2.0-4]]. All games with the NCSD image finalized since [[2.2.0-4]](and contains [[2.2.0-4]]+ in the system update partition) have this flag set, this flag also enables using new CTR method as well. | | This flag enables using the hashed gamecard [[Savegames|savegame]] keyY method, support for this flag was implemented in NATIVE_FIRM with [[2.2.0-4]]. All games with the NCSD image finalized since [[2.2.0-4]](and contains [[2.2.0-4]]+ in the system update partition) have this flag set, this flag also enables using new CTR method as well. | ||
|} | |} | ||
Starting with [[9.6.0-24|9.6.0-X]] FIRM, Process9 will just write val0 to a state field then return 0, instead of returning an error when the save crypto type isn't recognized. This was the *only* actual functionality change in the Old3DS Process9 function for gamecard savedata crypto init. | |||
== Card Info Header == | == Card Info Header == | ||
Line 118: | Line 194: | ||
| 0x200 | | 0x200 | ||
| 4 | | 4 | ||
| Writable Address In Media Units (For 'On-Chip' Savedata) | | CARD2: Writable Address In Media Units (For 'On-Chip' Savedata). CARD1: Always 0xFFFFFFFF. | ||
|- | |- | ||
| | | 0x204 | ||
| 4 | | 4 | ||
| Card Info Bitmask | | Card Info Bitmask | ||
|- | |- | ||
| 0x208 | | 0x208 | ||
| | | 0xF8 | ||
| | | Reserved | ||
|- | |||
| 0x300 | |||
| 4 | |||
| Filled size of cartridge | |||
|- | |||
| 0x304 | |||
| 0xC | |||
| Reserved | |||
|- | |||
| 0x310 | |||
| 2 | |||
| Title version | |||
|- | |||
| 0x312 | |||
| 2 | |||
| Card revision | |||
|- | |||
| 0x314 | |||
| 0xC | |||
| Reserved | |||
|- | |||
| 0x320 | |||
| 8 | |||
| Title ID of [[CVer]] in included update partition | |||
|- | |||
| 0x328 | |||
| 2 | |||
| Version number of [[CVer]] in included update partition | |||
|- | |||
| 0x32A | |||
| 0xCD6 | |||
| Reserved | |||
|- | |- | ||
| 0x1000 | | 0x1000 | ||
| | | 0x200 | ||
| | | InitialData | ||
|} | |||
=== InitialData === | |||
This data is returned by [[Gamecards|16-byte cartridge command]] 0x82. | |||
{| class="wikitable" border="1" | |||
|- | |||
! OFFSET | |||
! SIZE | |||
! DESCRIPTION | |||
|- | |||
| 0x00 | |||
| 0x10 | |||
| Seed (keyY used to decrypt the title key - keyX is keyslot 0x3B for production cards, or a key of all zeroes for development cards), consisting of the title ID (little-endian) followed by reserved data (normally all-zero) | |||
|- | |||
| 0x10 | |||
| 0x10 | |||
| TitleKey (AES-CCM encrypted) | |||
|- | |- | ||
| | | 0x20 | ||
| | | 0x10 | ||
| | | AES-CCM MAC | ||
|- | |- | ||
| 0x30 | | 0x30 | ||
| | | 0xC | ||
| AES-CCM nonce | |||
|- | |- | ||
| | | 0x3C | ||
| | | 0xC4 | ||
| Reserved | | Reserved (normally all-zero) | ||
|- | |- | ||
| 0x100 | | 0x100 | ||
| | | 0x100 | ||
| NcchHeader (copy of the first NCCH header, excluding the RSA signature) | |||
|} | |} | ||
Line 162: | Line 289: | ||
| 0x1400 | | 0x1400 | ||
| 0x10 | | 0x10 | ||
| | | TitleKeyData | ||
|- | |- | ||
| 0x1410 | | 0x1410 | ||
| | | 0x1BF0 | ||
| CardDeviceReserved2 | | CardDeviceReserved2 | ||
|- | |||
| 0x3000 | |||
| 0x1000 | |||
| TestData | |||
|} | |||
TitleKeyData contains the decrypted version of the title key found in the InitialData. This field appears to be what development--and maybe production?--cards read to know what card encryption seed to use in the CTR protocol. | |||
The CardDeviceReserved areas have random-looking data whose purpose is unknown, other than perhaps to hide the TitleKey. | |||
Note that a particular flashcard vendor, namely Gateway, puts what many refer to as "private headers" at CardDeviceReserved1 in place of actual development card information. This header consists of: | |||
{| class="wikitable" border="1" | |||
|- | |||
! OFFSET | |||
! SIZE | |||
! DESCRIPTION | |||
|- | |||
| 0x0 | |||
| 0x40 | |||
| Unique cartridge ID; only the first 0x10 bytes are meaningful, the rest are 0xff; obtainable using encrypted [[Gamecards|16-byte cartridge command]] 0xc6; the first 0x10 bytes can also be obtained in userland via [[Process_Services_PXI|pxi:ps9::GetRomId]] | |||
|- | |||
| 0x40 | |||
| 0x4 | |||
| Cartridge ID1; obtainable using 8-byte cartridge command 0x90 or 16-byte cartridge command 0xa2 | |||
|- | |||
| 0x44 | |||
| 0x4 | |||
| Cartridge ID2; obtainable using 8-byte cartridge command 0xa0 or 16-byte cartridge command 0xa4 | |||
|- | |||
| 0x48 | |||
| 0x8 | |||
| Padding (all-0xff) | |||
|} | |} | ||
The legitimacy of the unique cartridge ID can be validated by online services. | |||
Some dumping tools, notably GodMode9 as of 2024-05-26, erroneously always write 0x00000000 into the position of the Cartridge ID2. This is presumably because the cartridge ID2 is always zero for retail carts. | |||
=== TestData === | |||
The test data is the same one encountered in development DS/DSi cartridges. Its layout is as follows: | |||
{| class="wikitable" border="1" | |||
|- | |||
! OFFSET | |||
! SIZE | |||
! DESCRIPTION | |||
|- | |||
| 0x0 | |||
| 0x8 | |||
| The bytes FF 00 FF 00 AA 55 AA 55. | |||
|- | |||
| 0x8 | |||
| 0x1F8 | |||
| An ascending byte sequence equal to the offset mod 256 (08 09 0A ... FE FF 00 01 ... FF). | |||
|- | |||
| 0x200 | |||
| 0x200 | |||
| A descending byte sequence equal to 255 minus the offset mod 256 (FF FE FD ... 00 FF DE ... 00). | |||
|- | |||
| 0x400 | |||
| 0x200 | |||
| Filled with 00 (0b00000000) bytes. | |||
|- | |||
| 0x600 | |||
| 0x200 | |||
| Filled with FF (0b11111111) bytes. | |||
|- | |||
| 0x800 | |||
| 0x200 | |||
| Filled with 0F (0b00001111) bytes. | |||
|- | |||
| 0xA00 | |||
| 0x200 | |||
| Filled with F0 (0b11110000) bytes. | |||
|- | |||
| 0xC00 | |||
| 0x200 | |||
| Filled with 55 (0b01010101) bytes. | |||
|- | |||
| 0xE00 | |||
| 0x1FF | |||
| Filled with AA (0b10101010) bytes. | |||
|- | |||
| 0xFFF | |||
| 0x1 | |||
| The final byte is 00 (0b00000000). | |||
|} | |||
Production cards always return FF when attempting to read 0x1200-0x3FFF. They probably actually have the same data as development cards, but there's no way to read it. | |||
== Tools == | == Tools == |