FRDU:RequestGameAuthentication: Difference between revisions
TimmSkiller (talk | contribs) Created page with "=Request= {{IPC/Request}} {{IPC/RequestHeader|0x0028|9|4}} {{IPC/RequestEntry|NEX Server ID}} {{IPC/RequestEntryRange|6|UTF-16 <code>ingamesn</code> value for NASC requests, s..." |
TimmSkiller (talk | contribs) No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
{{IPC/RequestEntry|NEX Server ID}} | {{IPC/RequestEntry|NEX Server ID}} | ||
{{IPC/RequestEntryRange|6|UTF-16 <code>ingamesn</code> value for NASC requests, see [[Online_Play|Online Play]]}} | {{IPC/RequestEntryRange|6|UTF-16 <code>ingamesn</code> value for NASC requests, see [[Online_Play|Online Play]]}} | ||
{{IPC/RequestEntry| | {{IPC/RequestEntry|u8, Major SDK version}} | ||
{{IPC/RequestEntry|u8, Minor SDK version}} | {{IPC/RequestEntry|u8, Minor SDK version}} | ||
{{IPC/ProcessID}} | {{IPC/ProcessID}} | ||
{{IPC/CopyHandle|1}} | {{IPC/CopyHandle|1}} | ||
{{IPC/ | {{IPC/CopyHandleEntry|Completion event handle}} | ||
{{IPC/RequestEnd}} | {{IPC/RequestEnd}} | ||
Line 21: | Line 21: | ||
Requests NEX authentication data for game servers. | Requests NEX authentication data for game servers. | ||
To request authentication data, the friends module sends a NASC <code>LOGIN</code>-type HTTP request using the given information (see [[Online_Play|Online Play]] for more details). | |||
To request authentication data, the friends module sends a NASC <code>LOGIN</code> HTTP request using the given information (see [[Online_Play|Online Play]] for more details). | |||
Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server. | Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server. |