FRDU:RequestGameAuthentication: Difference between revisions
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{{IPC/ProcessID}} | {{IPC/ProcessID}} | ||
{{IPC/CopyHandle|1}} | {{IPC/CopyHandle|1}} | ||
{{IPC/ | {{IPC/CopyHandleEntry|Completion event handle}} | ||
{{IPC/RequestEnd}} | {{IPC/RequestEnd}} | ||
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Requests NEX authentication data for game servers. | Requests NEX authentication data for game servers. | ||
To request authentication data, the friends module sends a NASC <code>LOGIN</code>-type HTTP request using the given information (see [[Online_Play|Online Play]] for more details). | |||
To request authentication data, the friends module sends a NASC <code>LOGIN</code> HTTP request using the given information (see [[Online_Play|Online Play]] for more details). | |||
Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server. | Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server. |