FRDU:RequestGameAuthentication: Difference between revisions

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{{IPC/ProcessID}}
{{IPC/ProcessID}}
{{IPC/CopyHandle|1}}
{{IPC/CopyHandle|1}}
{{IPC/RequestEntry|Completion event handle}}
{{IPC/CopyHandleEntry|Completion event handle}}
{{IPC/RequestEnd}}
{{IPC/RequestEnd}}


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Requests NEX authentication data for game servers.
Requests NEX authentication data for game servers.


The client SDK version must be at least 0x3010000, otherwise this returns error 0xC8A0C7F0.
To request authentication data, the friends module sends a NASC <code>LOGIN</code>-type HTTP request using the given information (see [[Online_Play|Online Play]] for more details).
 
To request authentication data, the friends module sends a NASC <code>LOGIN</code> HTTP request using the given information (see [[Online_Play|Online Play]] for more details).


Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server.
Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server.