MVDSTD:CalculateWorkBufSize: Difference between revisions
Added command detail. |
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If number of reference frames (offset 0x01) is less than 0x02, 0x02 is used internally, if it's greater than 0x10, 0x10 is used internally. | If number of reference frames (offset 0x01) is less than 0x02, 0x02 is used internally, if it's greater than 0x10, 0x10 is used internally. | ||
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It is possible to enable more than 1 calculation methods simultaneously, in that case the | It is possible to enable more than 1 calculation methods simultaneously, in that case the largest buffer size among them is returned. | ||
SKATER uses | SKATER uses | ||
<nowiki> | |||
cmd.CalculateWorkBufWithLevel.enable = 0x01; | cmd.CalculateWorkBufWithLevel.enable = 0x01; | ||
cmd.CalculateWorkBufWithLevel.flag = 0x07; //(FLAG_ENABLE_CALCULATION | FLAG_ENABLE_EXTRA_OP | FLAG_UNK). | cmd.CalculateWorkBufWithLevel.flag = 0x07; //(FLAG_ENABLE_CALCULATION | FLAG_ENABLE_EXTRA_OP | FLAG_UNK). | ||
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cmd.width = 854; //Regardless of input video, 854 is always used. | cmd.width = 854; //Regardless of input video, 854 is always used. | ||
cmd.height = 480; //Regardless of input video, 480 is always used. | cmd.height = 480; //Regardless of input video, 480 is always used. | ||
</nowiki> | |||
and result is 9438920Bytes (0x9006C8), aka MVD_DEFAULT_WORKBUF_SIZE. | |||
and result is '''9438920Bytes''' (0x9006C8), aka MVD_DEFAULT_WORKBUF_SIZE. | |||
This doesn't write to MVD state / registers at all. | This doesn't write to MVD state / registers at all. |