3DS System Flaws: Difference between revisions

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| smea, [[User:Yellows8|Yellows8]]/others before then
| smea, [[User:Yellows8|Yellows8]]/others before then
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| [[GSP_Services|GSP]] client management failures
| Shared memory of GSP clients is all on the same page, this allows any GSP client to craft custom GX commands for other clients. Additionally, [[GSPGPU:TriggerCmdReqQueue]] does not check if the calling client has rendering rights.
These two flaws can be used to craft DMA/Transfer Engine commands within a different GSP client to issue reads/writes to both physical (akin to gspwn) and virtual memory of said client.
| Arbitrary RW from and into a client process.
| None
| [[11.17.0-50|11.17.0-50]]
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| May 2025
| [[User:kynex7510|kynex7510]], probably others
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| rohax
| rohax