Extdata: Difference between revisions
→SD Extdata: Add Swapnote JPN ExtdataID |
|||
(19 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
This page describes the format and encryption of extdata, | This page describes the format and encryption of extdata, "extra data" stored on SD card and NAND, at: | ||
* <code>nand/data/<ID>/extdata/<ExtdataID-High></code> | |||
* <code>sdmc/Nintendo 3DS/<ID0>/<ID1>/extdata/<ExtdataID-High></code> | |||
ExtdataID-High is always 00000000 for SD, and always 00048000 for NAND. Regular apps can only mount SD extdata using the same extdataID which is stored in the CXI exheader. Therefore, regular apps which have the exheader extdataID set to zero can't use extdata. This restriction doesn't apply for shared extdata with extdataID high bitmask 0x48000 stored on NAND. System apps with a certain access right can mount arbitrary extdata. All NAND extdata is shared extdata, while all SD extdata is normal extdata. | |||
All data in this page is little-endian. All "unused / padding" fields can contain uninitialized data unless otherwise specified. | |||
= | = Format = | ||
To avoid confusion, the terms '''device directory / file''' and '''virtual directory / file''' are used with the following meanings: | |||
* '''Device directory / file''' are the real directory / file stored on SD / NAND that can be seen under path <code>nand/data/<ID>/extdata/</code> or <code>sdmc/Nintendo 3DS/<ID0>/<ID1>/extdata/</code>. | |||
* '''Virtual directory / file''' are directory / file stored inside extdata virtual file system, which can be seen by applications in the mounted extdata archives. | |||
An extdata consists of several device directories and files, which forms a file system consisting of multiple virtual directories and files. | |||
An extdata with ID <code>ExtdataId</code> has the following device files: | |||
* | * <code>.../extdata/<ExtdataID-High>/<ExtdataId-Low>/Quota.dat</code> (optional) | ||
* <code>.../extdata/<ExtdataID-High>/<ExtdataId-Low>/<SubDirID>/<SubFileID></code> | |||
* | |||
Note: | |||
==== | * All device files are [[DISA and DIFF|DIFF containers]]. '''All format description below is about the inner content of the containers'''. Please unwrap these files first according to the DIFF format description before reading them using the extdata format description below. | ||
* <code>Quota.dat</code> is only observed existing for NAND shared extdata. | |||
* <code><SubDirID></code> and <code><SubFileID></code> are 8-digit hex strings. | |||
* Device file with <code>SubDirID = SubFileID = 00000000</code> doesn't exist. Other ID combinations can exists. | |||
* Device file with <code>SubDirID = 00000000</code> and <code>SubFileID = 00000001</code> is the VSXE metadata file and must exist. | |||
* Other files, besides <code>Quota.dat</code> and <code>00000000/00000001</code>, are normal sub files, are these device files one-to-one correspond to virtual files. They contain raw virtual file data in the DIFF inner content. | |||
* <code>SubDirID = 00000000</code> is usually the only one device directory that can be seen. See [[#Device Directory Capacity]] for more information. | |||
== Quota File == | |||
The inner data of <code>Quota.dat</code> is 0x48 bytes with the following format. The file seems to limit the extdata total size. | |||
{| class="wikitable" border="1" | |||
! Offset | |||
{| class="wikitable" | |||
! | |||
! Length | ! Length | ||
! Description | ! Description | ||
|- | |- | ||
| | | 0x00 | ||
| 4 | |||
| Magic "QUOT" | |||
|- | |||
| 0x04 | |||
| 4 | | 4 | ||
| | | Magic 0x30000 | ||
|- | |- | ||
| | | 0x08 | ||
| 4 | | 4 | ||
| | | 0x1000, block size | ||
|- | |- | ||
| | | 0x0C | ||
| | | 4 | ||
| | | Always 126. Probably device directory capacity. See the [[#Device Directory Capacity]] more information. | ||
|- | |- | ||
| 0x10 | | 0x10 | ||
| | | 4 | ||
| | | Always 0? | ||
|- | |||
| 0x14 | |||
| 4 | |||
| Max number of blocks | |||
|- | |- | ||
| 0x18 | | 0x18 | ||
| | | 4 | ||
| | | Always 0? | ||
|- | |||
| 0x1C | |||
| 4 | |||
| Free blocks remained | |||
|- | |- | ||
| 0x20 | | 0x20 | ||
| | | 4 | ||
| | | Always 0? | ||
|- | |||
| 0x24 | |||
| 4 | |||
| Always 0? | |||
|- | |- | ||
| 0x28 | | 0x28 | ||
| 4 | | 4 | ||
| | | Free blocks remained + (blocks occupied by the recently mounted file, specified by the ID below (0 if recently deleted)) | ||
|- | |- | ||
| 0x2C | | 0x2C | ||
| 4 | | 4 | ||
| | | Always 0? | ||
|- | |- | ||
| 0x30 | | 0x30 | ||
| 4 | | 4 | ||
| ID of most recently mounted | | ID of most recently mounted file. Same as the one in [[Inner_FAT#Filesystem Header]] | ||
|- | |- | ||
| 0x34 | | 0x34 | ||
| 4 | | 4 | ||
| | | Always 0? | ||
|- | |- | ||
| 0x38 | | 0x38 | ||
| | | 4 | ||
| | | Always 0? | ||
|- | |- | ||
| 0x3C | |||
| 4 | |||
| Always 0? | |||
|- | |- | ||
| | | 0x40 | ||
| | | 4 | ||
| | | Size in bytes of most recently mounted file (device file size). 0 if recently deleted | ||
|- | |- | ||
| | | 0x44 | ||
| 4 | | 4 | ||
| | | Always 0? | ||
|} | |} | ||
== Device Directory Capacity == | |||
A device directory in an extdata (a <code><SubDirID></code> directory) seems to have a maximum number of device files it can contain. For SD extdata, this maximum number seems to be hard-coded as 126. For NAND extdata, the number is probably indicated by a field in Quota.dat, which is, again, always 126 as observed. 3DS FS tries to put all device files in the device directory <code>00000000</code> if possible, and only when more than 126 files needed to add, a second device directory <code>00000001</code> and so on are created. However, few extdata have such amount of files to store, so the behavior lacks of use cases to confirm. | |||
The | The number 126 is probably from some kind of other capacity of 128 with <code>"."</code> and <code>".."</code> entries reserved. It is theorized that this is to keep a FAT directory table, with 0x20 bytes for each entry, in one 0x1000 cluster. The motivation is unclear. | ||
== VSXE Filesystem == | |||
This is one variant of the [[Inner FAT|FAT filesystem]]. Please refer to its page for the description of the filesystem. In general, device file <code>00000000/00000001</code> contains the metadata of the filesystem, while other device files (except for the Quota file) contains normal sub-files | |||
Each non-dummy file entry corresponds to a device file. The path to the device file is generated by the following computation: | |||
= | <pre>// See previous section about this capacity | ||
const uint32_t device_dir_capacity = 126; | |||
// entry index is the index in the file entry table, with the first dummy entry as | |||
// index = 0, which is never used for a real file. | |||
// file_index = 1 is reserved for the VSXE Filesystem Metadata itself, so real files | |||
// started from file_index = 2. | |||
uint32_t file_index = entry_index + 1; | |||
uint32_t SubDirID = file_index / device_dir_capacity; | |||
uint32_t SubFileID = file_index % pdevice_dir_capacity; | |||
char extdata_path[...]; // ".../extdata/<ExtdataID-High>/<ExtdataId-Low>" | |||
char device_path[...]; // output path | |||
sprintf(device_path, "%s/%08x/%08x", extdata_path, SubDirID, SubFileID); | |||
</pre> | |||
When mounting extdata, the unique identifier is used to match the ID stored in subfile's [[DISA and DIFF#DIFF header|DIFF header]]. If the ID doesn't match, mounting will fail. | |||
== Virtual File System Structure == | |||
When extdata is created, these are ''always'' created regardless of whether the title actually uses them. | |||
* <code>/icon</code> This virtual file contains the extdata icon displayed in data management. This icon can only be written to by titles when creating extdata, titles would have to recreate extdata to change the icon. This file can't be read directly, instead it is read via FS:ReadExtSaveDataIcon. | |||
* <code>/user/</code> This virtual directory contains the title's actual extdata files. | |||
* <code>/boss/</code> This virtual directory can contain SpotPass content. SpotPass content can only be downloaded to this <code>/boss</code> virtual directory. | |||
User extdata and SpotPass extdata use separate mount points at <code>/user</code> and <code>/boss</code>. Therefore one mount can't access the other virtual directory, and also can't access <code>/icon</code>.(The title's SpotPass extdata can be mounted by the title itself, if it uses SpotPass) | |||
Other optional but notable directories include: | |||
* <code>/user/ExBanner</code> This virtual directory can optionally store extended banners. When this is available, this banner is displayed instead of the CXI ExeFS banner. <code>COMMON.bin</code> stores the common exbanner, while <code><regionlang_code>.bin</code> stores an optional separate region/language specific banner.(regionlang_code can be "JPN_JP", "USA_EN", etc) | |||
== SD Extdata == | |||
Usually the ExtdataID low is in the format '00<Unique ID>' | Usually the ExtdataID low is in the format '00<Unique ID>' | ||
Line 402: | Line 272: | ||
| | | | ||
|- | |- | ||
| | | 00000516 | ||
| 00000517 | | 00000517 | ||
| 00000518 | | 00000518 | ||
Line 428: | Line 298: | ||
| ? | | ? | ||
| 00000863 | | 00000863 | ||
| | | 00000864 | ||
| Animal Crossing: New Leaf | | Animal Crossing: New Leaf | ||
| | | | ||
Line 491: | Line 361: | ||
| 00001005 | | 00001005 | ||
| Professor Layton vs Phoenix Wright: Ace Attorney | | Professor Layton vs Phoenix Wright: Ace Attorney | ||
| | |||
|- | |||
| ? | |||
| ? | |||
| 00001062 | |||
| Nintendo Pocket Football Club | |||
| | | | ||
|- | |- | ||
Line 500: | Line 376: | ||
|- | |- | ||
| ? | | ? | ||
| | | 00001132 | ||
| 00001131 | | 00001131 | ||
| Fantasy Life | | Fantasy Life | ||
Line 512: | Line 388: | ||
|- | |- | ||
| ? | | ? | ||
| | | 000012c8 | ||
| 000012ca | | 000012ca | ||
| Mario vs. Donkey Kong: Tipping Stars | | Mario vs. Donkey Kong: Tipping Stars | ||
| | |||
|- | |||
| ? | |||
| ? | |||
| 00001499 | |||
| Korg DSN-12 | |||
| | |||
|- | |||
| ? | |||
| ? | |||
| 000014f2 | |||
| Animal Crossing: Happy Home Designer | |||
| | | | ||
|- | |- | ||
Line 527: | Line 415: | ||
| 00001632 | | 00001632 | ||
| Fullblox / Stretchmo | | Fullblox / Stretchmo | ||
| | |||
|- | |||
| ? | |||
| ? | |||
| 00001646 | |||
| Pokémon Rumble World | |||
| | | | ||
|- | |- | ||
Line 541: | Line 435: | ||
| | | | ||
|- | |- | ||
| | | 000016C6 | ||
| ? | | ? | ||
| 00001678 | | 00001678 | ||
Line 554: | Line 448: | ||
|- | |- | ||
| ? | | ? | ||
| | | 0000198e | ||
| 0000198f | | 0000198f | ||
| Animal Crossing: New Leaf - Welcome amiibo | | Animal Crossing: New Leaf - Welcome amiibo | ||
Line 565: | Line 459: | ||
| | | | ||
|- | |- | ||
| | | 00001a2c | ||
| ? | | ? | ||
| 00001a2e | | 00001a2e | ||
Line 572: | Line 466: | ||
|} | |} | ||
== NAND Shared Extdata == | |||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 652: | Line 546: | ||
Empty space is filled with 0xC-long sequences of 00 00 ... 07 | Empty space is filled with 0xC-long sequences of 00 00 ... 07 | ||
== Tools == | |||
* [https://github.com/wwylele/3ds-save-tool 3ds-save-tool] - Extract/verifies extdata | |||
* [https://github.com/ |