GPU/Internal Registers: Difference between revisions
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				m Texunit addresses order  | 
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Otherwise, ADDR(1) points to a 2D texture, and the rest are empty.  | Otherwise, ADDR(1) points to a 2D texture, and the rest are empty. Addresses shall be ordered from lowest to highest, otherwise some faces might not render correctly.  | ||
=== GPUREG_TEXUNIT''i''_SHADOW ===  | === GPUREG_TEXUNIT''i''_SHADOW ===  | ||