Config Savegame: Difference between revisions
TimmSkiller (talk | contribs) Correct information regarding local friend code/(base/counter) |
TimmSkiller (talk | contribs) |
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| u64, Local friend code base value. This value is sent by the friends sysmodule to the friends gameserver during NEX account creation and serves as a means to find PIDs (and thus "online" friend codes) for other consoles' that were registered using [[FRDA:AddFriendOffline]] when those console(s) hadn't yet registered with the friends services at the time. The lower | | u64, Local friend code base value. This value is sent by the friends sysmodule to the friends gameserver during NEX account creation and serves as a means to find PIDs (and thus "online" friend codes) for other consoles' that were registered using [[FRDA:AddFriendOffline]] when those console(s) hadn't yet registered with the friends services at the time. The lower 34 bits are from [[Nandrw/sys/LocalFriendCodeSeed_B|LocalFriendCodeSeed]], and the upper 16 bits are from the LocalFriendCodeSeed counter (see below block, 0x90002). The remaining bits are left zero. This value is initialized as described by the CFG module when the LocalFriendCodeSeed part is zero. Used by [[Cfg:GenHashConsoleUnique|GenHashConsoleUnique]]. | ||
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| 0x00090002 | | 0x00090002 | ||