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2,588 bytes added ,  18:25, 24 April 2012
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Nintendo wouldn't use a bog-standard .WAV with changed header names. I can 100% guarantee you that. I am about 99% sure that this code, and [[User:Xcution|Xcution]] are Complete Bullshit™. --[[User:Trap15|trap15]] 19:12, 2 March 2012 (CET)
 
Nintendo wouldn't use a bog-standard .WAV with changed header names. I can 100% guarantee you that. I am about 99% sure that this code, and [[User:Xcution|Xcution]] are Complete Bullshit™. --[[User:Trap15|trap15]] 19:12, 2 March 2012 (CET)
 
:They [http://www.feshrine.net/hacking/doc/nds-sdat.html did] and they do. --[[User:Elisherer|Elisherer]] 19:20, 2 March 2012 (CET)
 
:They [http://www.feshrine.net/hacking/doc/nds-sdat.html did] and they do. --[[User:Elisherer|Elisherer]] 19:20, 2 March 2012 (CET)
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::@[[User:Trap15|trap15]] We don't need any drama in the 3DS scene, take your flaming/trolling else where.--[[User:3dsguy|3dsguy]] 09:15, 3 March 2012 (CET)
    
Xcution Is there a way for decrypt your demo?--[[User:Jocopoco|Jocopoco]] 19:11, 2 March 2012 (CET)
 
Xcution Is there a way for decrypt your demo?--[[User:Jocopoco|Jocopoco]] 19:11, 2 March 2012 (CET)
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Why? Is it a fake? --[[User:Jocopoco|Jocopoco]] 19:20, 2 March 2012 (CET)
 
Why? Is it a fake? --[[User:Jocopoco|Jocopoco]] 19:20, 2 March 2012 (CET)
 
:Yes. --[[User:Trap15|trap15]] 20:22, 2 March 2012 (CET)
 
:Yes. --[[User:Trap15|trap15]] 20:22, 2 March 2012 (CET)
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Xcution, here you can find the reason why none will use your tool for creating homebrew: [[Talk:Homebrew_Format]].--[[User:Lazymarek9614|Lazymarek9614]] 21:17, 2 March 2012 (CET)
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If you adopt Nintendo's official  software format,maybe some issues will happen.
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Official format should be known,cheating,illegal copying probably happen.
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This is the reason I suggest Homebrew Format.
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The format will be different and developers should able to develop homebrew.
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:That was already discussed [[Talk:Homebrew Format|here]]... "Official format should be known" Official format *already* is known. Homebrew has *always* used the same format as official software. Not using NCCH/whatever in homebrew won't slow down piracy much if at all.--[[User:Yellows8|Yellows8]] 16:45, 3 March 2012 (CET)
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Feedback:
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:1. It puts together banner data for HomeMenu. It outputs a .bnr and .icn, from the settings you chose and a few other files. For what it does, it does work.
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:2. The .CTPK / .ICN are fine. I built my own app using his output and the icon is a large black "X" on a square white background. This is what it looks like: http://img195.imageshack.us/img195/687/iconzviacitrustool.png
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:Most likely you thought they looked like random FF and 00 because .ctpk is an image format and that is an array of RGB data. What are the RGB values of black and white pixels? (Black and white = xFF + x00)
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:3. We've tested apps that used BCWAV format before. Here's one of the sounds converted and tested with a real (dev/test) 3DS: http://www.mediafire.com/?lc1jcqcoxa9vl0m , compare the headers.
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:4. CBMD - the model/animation you see on the upper screen when you put in a game/cartridge or hover over icons in Home menu.
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:5. The "Chinese" versions of the title and publisher seem to get removed in the "build" process, not sure if that's an issue with my PC or your tool.
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:6. Application77.cxi is invalid.
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:--[[User:jl12|jl12]]
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In regards to the unencrypted ExeFS in the recently released homebrew .CXI by Xcution, below are the offsets of the contents of the ExeFS for those who want to slice it up.
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The contents of the ExeFS with Offsets and sizes.
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{| class="wikitable" border="1"
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|-
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!  OFFSET
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!  SIZE
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!  DESCRIPTION
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|-
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|  0x00
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|  0x200
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|  Header
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|-
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|  0x200
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|  0x5A00
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|  Code
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|-
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|  0x5C00
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|  0x4E20
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|  Banner (when extracted the official extention is .bnr)
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|-
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|  0xAC00
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|  0x36C0
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|  Icon (when extracted the official extention is .icn)
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|}
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