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82 bytes added ,  09:26, 11 February 2013
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Line 90: Line 90:  
| u32
 
| u32
 
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C.
 
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C.
 +
|-
 +
| 0x000F02B0
 +
| u32, value is usually 0x7FFFXXXX.
 +
| Texture related?
 
|-
 
|-
 
| 0x000F02C0
 
| 0x000F02C0
Line 184: Line 188:  
| 0x00
 
| 0x00
 
| 4
 
| 4
| Related to matrix translation?
+
| Related to model-view matrix translation?
 
|-
 
|-
 
| 0x04
 
| 0x04

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