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290 bytes added ,  22:29, 1 March 2013
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| 0x000F0110
 
| 0x000F0110
 
| Value 0x1
 
| Value 0x1
| This command is immediately before CmdID 0x000F0010, this is also used elsewhere for beginning rendering of object(s) as well.
+
| This command is immediately before CmdID 0x000F0010, this is also used elsewhere for beginning rendering of mesh(es) as well.
 
|-
 
|-
 
| 0x000F0111
 
| 0x000F0111
Line 166: Line 166:  
===== glDrawElements() =====
 
===== glDrawElements() =====
 
See [[GPU_GL_Arrays|GPU GL Arrays]].
 
See [[GPU_GL_Arrays|GPU GL Arrays]].
 +
 +
===== glClear() / glClearColor() =====
 +
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.
    
===== CmdID 0x809F0081 =====
 
===== CmdID 0x809F0081 =====

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