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140 bytes added ,  03:58, 4 March 2013
Line 523: Line 523:  
| 0x00
 
| 0x00
 
| 4
 
| 4
| This specifies 16-floats for a 4x4 projection matrix.
+
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.
 
|-
 
|-
 
| 0x04
 
| 0x04
 
| 4
 
| 4
| Unknown, this is used immediately after type 0x00.(This specifies a 4x4 float projection matrix as well)
+
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix, however the value 1 float in the first column is located at row 3 instead of row 0, etc.
 
|-
 
|-
 
| 0x08
 
| 0x08

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