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300 bytes added ,  23:50, 28 February 2014
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| Value 0x1 ?
 
| Value 0x1 ?
 
| This is used immediately after a set of CmdID 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.
 
| This is used immediately after a set of CmdID 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.
 +
|-
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| 0x000F5000
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| First entry
 +
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register's components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.
 
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