CGFX: Difference between revisions
Planetarian (talk | contribs)  | 
				Planetarian (talk | contribs) m →SOBJ:  multiplier/datatype details  | 
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Vertex components are stored as one of the above data types, and the vertex component declaration contains a multiplier that adapts the values to the float version which the game will use.  | |||
For example, color RGBA values are stored as bytes, and the multiplier converts them from 0-255 to 0-1.0, and position components using short values are normalized via the multiplier to take advantage of the entire short value range.  | |||
== TXOB ==  | == TXOB ==  | ||