Difference between revisions of "Homebrew Format"

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(Created page with "== Setting and Log == {| class="wikitable" border="1" |- !width="70%" | Directory !width="30%" | Content |- | /Nintendo 3DS/etc | Setting |- |} == 見出し文 ==")
 
 
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== Setting and Log ==
+
== Where do we save data,log,setting,etc? ==
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
|-
 
|-
!width="70%" | Directory
+
!width="90px" | Directory
!width="30%" | Content
+
!width="60px" | Content
 
|-
 
|-
 
| /Nintendo 3DS/etc   
 
| /Nintendo 3DS/etc   
 
| Setting
 
| Setting
 +
|-
 +
| /Music
 +
| music and Lyrics
 
|-
 
|-
 
|}
 
|}
 
    
 
    
== 見出し文 ==
+
== Homebrew Format (goal)==
 +
* Standard file extention 
 +
:*music
 +
::midi,wav,mp3
 +
:*photo
 +
::bmp,jpeg,png,mpo
 +
:*data
 +
::elf,xml,csv,ini,conf
 +
:*3D structure
 +
::3ds,stl,[http://www.web3d.org/x3d/ x3d]
 +
 
 +
* Standard GUI system
 +
:[[Homebrew GUI|XML]]
 +
 
 +
* Standard Libraries
 +
:*Face capture
 +
::OpenCV
 +
:*Voice recognition
 +
::?
 +
:*3D CG
 +
::lib3ds,OpenGL
 +
:*Music
 +
::
 +
:*Photo
 +
::libjpeg,libpng,zlib
 +
 
 +
== Which soft-wares are the best to create contents? ==
 +
 
 +
*'''3D model content:'''
 +
:http://www.blender.org/
 +
 
 +
 
 +
== Multiple Languages Support ==
 +
 
 +
We would like to encourage UTF-8 as text font and encoding type.
 +
 
 +
Developers would be required to allow for multi-language support.

Latest revision as of 15:11, 14 September 2011

Where do we save data,log,setting,etc?[edit]

Directory Content
/Nintendo 3DS/etc Setting
/Music music and Lyrics

Homebrew Format (goal)[edit]

  • Standard file extention
  • music
midi,wav,mp3
  • photo
bmp,jpeg,png,mpo
  • data
elf,xml,csv,ini,conf
  • 3D structure
3ds,stl,x3d
  • Standard GUI system
XML
  • Standard Libraries
  • Face capture
OpenCV
  • Voice recognition
?
  • 3D CG
lib3ds,OpenGL
  • Music
  • Photo
libjpeg,libpng,zlib

Which soft-wares are the best to create contents?[edit]

  • 3D model content:
http://www.blender.org/


Multiple Languages Support[edit]

We would like to encourage UTF-8 as text font and encoding type.

Developers would be required to allow for multi-language support.