Amiibo: Difference between revisions
 Create table for nfc page 0x4  | 
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| 0x4  | | 0x4  | ||
| style="background: green" | Yes  | | style="background: green" | Yes  | ||
| Last 3-bytes here are used with the following HMAC where the size is 0x1DF-bytes. The u16 starting at byte1 is used for the first two bytes in the 0x40-byte input buffer for Amiibo [[Process_Services_PXI|crypto]] init.   | | Last 3-bytes here are used with the following HMAC where the size is 0x1DF-bytes. The u16 starting at byte1 is used for the first two bytes in the 0x40-byte input buffer for Amiibo [[Process_Services_PXI|crypto]] init.  | ||
{| class="wikitable" border="1"  | |||
|-  | |||
!  Offset  | |||
!  Size  | |||
!  Description  | |||
|-  | |||
| 0x0  | |||
| 0x1  | |||
| Magic (Always 0xA5)  | |||
|-  | |||
| 0x1  | |||
| 0x2  | |||
| Incremented each time the Amiibo is written to.  | |||
|-  | |||
| 0x3  | |||
| 0x1  | |||
| Figure version (always 0x00)  | |||
|}  | |||
|-  | |-  | ||
| 0x5  | | 0x5  | ||
| Line 119: | Line 137: | ||
|-  | |-  | ||
| 0x0  | | 0x0  | ||
|   | | 0x8  | ||
| Amiibo Identification Block  | |||
|-  | |||
| 0x8  | |||
| 0x4  | |||
| ?  | | ?  | ||
|-  | |-  | ||
| Line 125: | Line 147: | ||
| 0x20  | | 0x20  | ||
| Probably a SHA256-(HMAC?) hash.  | | Probably a SHA256-(HMAC?) hash.  | ||
|}  | |||
===Structure of Amiibo Identification Block===  | |||
{| class="wikitable" border="1"  | |||
|-  | |||
! Offset  | |||
! Size  | |||
! Description  | |||
! Notes  | |||
|-  | |||
| 0x0  | |||
| 0x2  | |||
| Game & Character ID  | |||
| First 10 bits are the Game ID and last 6 bits are Character ID.  | |||
|-  | |||
| 0x2  | |||
| 0x1  | |||
| Character variant  | |||
|  | |||
|-  | |||
| 0x3  | |||
| 0x1  | |||
| Amiibo Figure Type  | |||
|  | |||
|-  | |||
| 0x4  | |||
| 0x2  | |||
| Amiibo Model Number  | |||
|  | |||
|-  | |||
| 0x6  | |||
| 0x1  | |||
| Amiibo Series  | |||
|  | |||
|-  | |||
| 0x7  | |||
| 0x1  | |||
| Format Version  | |||
| Always 0x02  | |||
|}  | |}  | ||
| Line 174: | Line 235: | ||
| 0xB0  | | 0xB0  | ||
| 0xD8  | | 0xD8  | ||
| AppData, for the user-application specified in the above Amiibo settings. The data stored here is application-specific.  | | AppData, for the user-application specified in the above Amiibo settings. The data stored here is application-specific. The data stored here is normally all big-endian, even when the user-application is only for 3DS systems. Note that this data is initially uninitialized, and at least some of it will stay that way unless an application clears/initializes *all* of it.  | ||
|-  | |-  | ||
| 0x188  | | 0x188  | ||
| Line 195: | Line 256: | ||
| 0x1  | | 0x1  | ||
| 0x1  | | 0x1  | ||
|   | | Country Code ID, [[Config_Savegame|from]] the system which setup this amiibo. This is copied to the struct used with [[NFC:GetAmiiboSettings]].  | ||
|-  | |-  | ||
| 0x2  | | 0x2  | ||
| Line 280: | Line 341: | ||
* WRITE: page=0x04, same data as before except first byte is 0xA5 this time.  | * WRITE: page=0x04, same data as before except first byte is 0xA5 this time.  | ||
* FAST_READ: startpage=0x04, endpage=0x04  | * FAST_READ: startpage=0x04, endpage=0x04  | ||
=Games using Amiibo AppData=  | |||
The following is a list of games which actually store game-specific data on Amiibo, not *just* using Amiibo for checking character IDs:  | |||
{| class="wikitable" border="1"  | |||
|-  | |||
!  Name  | |||
!  Available for (New)3DS  | |||
!  Available for Wii U  | |||
!  Amiibo AppID  | |||
!  AppData structure / link to info  | |||
!  AppData modification for exploitation notes.  | |||
|-  | |||
| Super Smash Bros  | |||
| Yes  | |||
| Yes  | |||
| 0x10110E00  | |||
| [https://github.com/yellows8/smash3ds-tools/wiki/SmashAmiiboAppData]  | |||
| No crash ever triggered via AppData fuzzing.  | |||
|-  | |||
| Mario Party 10  | |||
| No  | |||
| Yes  | |||
| ?  | |||
| N/A  | |||
| N/A  | |||
|-  | |||
| Animal Crossing: Happy Home Designer  | |||
| Yes  | |||
| No  | |||
| 0x0014F000  | |||
| N/A  | |||
| The initial AppData handling doesn't appear to have any vuln(s), going by manual code-RE for update v2.0. Fuzzing wasn't attempted.  | |||
|-  | |||
| Chibi-Robo!: Zip Lash  | |||
| Yes  | |||
| No  | |||
| 0x00152600  | |||
| The entire AppData is read by the game, but only the first 0x10-bytes are actually used.  | |||
| No crash ever triggered via AppData fuzzing.  | |||
|-  | |||
| Mario & Luigi: Paper Jam  | |||
| Yes  | |||
| No  | |||
| 0x00132600  | |||
| Starts with the process-name("MILLION"). The rest seems to be bitmasks maybe?  | |||
| No crash ever triggered via AppData fuzzing, when viewing "character cards"(just unlocks various cards).  | |||
|-  | |||
| The Legend of Zelda: Twilight Princess HD  | |||
| No  | |||
| Yes  | |||
| 0x1019C800  | |||
| Unknown.  | |||
| No crash/hang ever occurred when using amiibo in-game for "Cave of Shadows".  | |||
With the amiibo quick-start option at the title-screen, only errors ever occurred(<quick-start data not found> / <quick-start data is for another user>).  | |||
|}  | |||
= External links =  | = External links =  | ||
* [http://wiiubrew.org/wiki/Wii_U_GamePad Wii U Gamepad and Amiibo information on WiiUBrew].  | * [http://wiiubrew.org/wiki/Wii_U_GamePad Wii U Gamepad and Amiibo information on WiiUBrew].  | ||