Amiibo: Difference between revisions
|  Create table for nfc page 0x4 | |||
| (6 intermediate revisions by 4 users not shown) | |||
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| | 0x4 | | 0x4 | ||
| | style="background: green" | Yes | | style="background: green" | Yes | ||
| | Last 3-bytes here are used with the following HMAC where the size is 0x1DF-bytes. The u16 starting at byte1 is used for the first two bytes in the 0x40-byte input buffer for Amiibo [[Process_Services_PXI|crypto]] init.  | | Last 3-bytes here are used with the following HMAC where the size is 0x1DF-bytes. The u16 starting at byte1 is used for the first two bytes in the 0x40-byte input buffer for Amiibo [[Process_Services_PXI|crypto]] init. | ||
| {| class="wikitable" border="1" | |||
| |- | |||
| !  Offset | |||
| !  Size | |||
| !  Description | |||
| |- | |||
| | 0x0 | |||
| | 0x1 | |||
| | Magic (Always 0xA5) | |||
| |- | |||
| | 0x1 | |||
| | 0x2 | |||
| | Incremented each time the Amiibo is written to. | |||
| |- | |||
| | 0x3 | |||
| | 0x1 | |||
| | Figure version (always 0x00) | |||
| |} | |||
| |- | |- | ||
| | 0x5 | | 0x5 | ||
| Line 119: | Line 137: | ||
| |- | |- | ||
| | 0x0 | | 0x0 | ||
| |  | | 0x8 | ||
| | Amiibo Identification Block | |||
| |- | |||
| | 0x8 | |||
| | 0x4 | |||
| | ? | | ? | ||
| |- | |- | ||
| Line 125: | Line 147: | ||
| | 0x20 | | 0x20 | ||
| | Probably a SHA256-(HMAC?) hash. | | Probably a SHA256-(HMAC?) hash. | ||
| |} | |||
| ===Structure of Amiibo Identification Block=== | |||
| {| class="wikitable" border="1" | |||
| |- | |||
| ! Offset | |||
| ! Size | |||
| ! Description | |||
| ! Notes | |||
| |- | |||
| | 0x0 | |||
| | 0x2 | |||
| | Game & Character ID | |||
| | First 10 bits are the Game ID and last 6 bits are Character ID. | |||
| |- | |||
| | 0x2 | |||
| | 0x1 | |||
| | Character variant | |||
| | | |||
| |- | |||
| | 0x3 | |||
| | 0x1 | |||
| | Amiibo Figure Type | |||
| | | |||
| |- | |||
| | 0x4 | |||
| | 0x2 | |||
| | Amiibo Model Number | |||
| | | |||
| |- | |||
| | 0x6 | |||
| | 0x1 | |||
| | Amiibo Series | |||
| | | |||
| |- | |||
| | 0x7 | |||
| | 0x1 | |||
| | Format Version | |||
| | Always 0x02 | |||
| |} | |} | ||
| Line 316: | Line 377: | ||
| | Yes | | Yes | ||
| | No | | No | ||
| |  | | 0x00152600 | ||
| | The entire AppData is read by the game, but only the first 0x10-bytes are actually used. | | The entire AppData is read by the game, but only the first 0x10-bytes are actually used. | ||
| | No crash ever triggered via AppData fuzzing. | | No crash ever triggered via AppData fuzzing. | ||
| |- | |||
| | Mario & Luigi: Paper Jam | |||
| | Yes | |||
| | No | |||
| | 0x00132600 | |||
| | Starts with the process-name("MILLION"). The rest seems to be bitmasks maybe? | |||
| | No crash ever triggered via AppData fuzzing, when viewing "character cards"(just unlocks various cards). | |||
| |- | |||
| | The Legend of Zelda: Twilight Princess HD | |||
| | No | |||
| | Yes | |||
| | 0x1019C800 | |||
| | Unknown. | |||
| | No crash/hang ever occurred when using amiibo in-game for "Cave of Shadows". | |||
| With the amiibo quick-start option at the title-screen, only errors ever occurred(<quick-start data not found> / <quick-start data is for another user>). | |||
| |} | |} | ||
| = External links = | = External links = | ||
| * [http://wiiubrew.org/wiki/Wii_U_GamePad Wii U Gamepad and Amiibo information on WiiUBrew]. | * [http://wiiubrew.org/wiki/Wii_U_GamePad Wii U Gamepad and Amiibo information on WiiUBrew]. | ||