BCSAR: Difference between revisions
 Update names  | 
				m BCSAR View added to the Tools  | 
				||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
The BCSAR (Binary CTR Sound ARchive) format is the 3DS's equivalent of the Wii's BRSAR  format. They're not the same structures, though, but they do have the same purpose.  | The BCSAR (Binary CTR Sound ARchive) format is the 3DS's equivalent of the Wii's BRSAR  format. They're not the same structures, though, but they do have the same purpose.  | ||
| Line 469: | Line 466: | ||
|  Length of FILE partition (also in CSAR header)  | |  Length of FILE partition (also in CSAR header)  | ||
|-  | |-  | ||
|  0x8  | |||
|  0x24  | |||
|  Padding  | |||
|}  | |}  | ||
| Line 480: | Line 480: | ||
* vgmtoolbox's Advanced Cutter/Offset Finder tool can extract BCWAVs without filenames  | * vgmtoolbox's Advanced Cutter/Offset Finder tool can extract BCWAVs without filenames  | ||
* [https://github.com/soneek/3DSUSoundArchiveTool 3DSUSoundArchiveTool] reference implementation of CSAR extraction  | * [https://github.com/soneek/3DSUSoundArchiveTool 3DSUSoundArchiveTool] reference implementation of CSAR extraction  | ||
* [https://github.com/thane98/BCSAR-View BCSAR View]  | |||
* [https://github.com/Gota7/Citric-Composer Citric Composer]  | |||
[[Category:File formats]]  | |||