Nintendo Badge Arcade: Difference between revisions
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| USA | | USA | ||
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* "region_common" has a similar scheme to data.dat, but has all in-game assets | * "region_common" has a similar scheme to data.dat, but has all in-game assets | ||
* "region_XXX" is similar as region_common, but has all region specific files, like the first badge machine. Where XXX goes the region name (EUR, JPN, USA) | * "region_XXX" is similar as region_common, but has all region specific files, like the first badge machine. Where XXX goes the region name (EUR, JPN, USA) | ||
=== message === | |||
The message folder has the following structure: | |||
message | |||
├── boss_EUR | |||
└─ XXxx | |||
├── boss_JPN | |||
└─ XXxx | |||
├── boss_USA | |||
└─ XXxx | |||
└── rom | |||
└─ XXxx | |||
Where XX goes the region and xx belongs to the language. The dialogues are stored within SARC files. | |||
The ''boss'' folders store the default online-related game dialogues. The ''rom'' folder has the gameplay and error dialogues. The ''boss'' dialogues can be overridden when they are providen by SpotPass. | |||
Dialogue is formatted with [[Nintendo_Badge_Arcade/Format_Tags|Format Tags]]. | |||
=== region_common === | |||
The region_common folder stores all assets that aren't region dependent. Below are the assets folders: | |||
region_common | |||
├── banner | |||
├── camera | |||
├── cfl | |||
├── effect | |||
├── layout | |||
├── model | |||
├── scene | |||
└── sound | |||
==== banner ==== | |||
This folder has the game banner for each region on an ICN file? | |||
==== camera ==== | |||
This folder has all camera animations? The contents are stored on Yaz0 compressed BCH files. | |||
==== cfl ==== | |||
This folder's contents are unknown (Mii related?). The contents are stored on Yaz0 compressed BCH files. | |||
==== effect ==== | |||
This folder stores all of the effects used ingame. These are stored on the following files: | |||
* effect_CTR.ptcl | |||
* elink.elk | |||
==== layout ==== | |||
These folders contain layout, Images and Animation for basic UI | |||
root | |||
├── anim | |||
├── blyt | |||
└── timg | |||
==== model ==== | |||
This folder has all of the games models. The contents are stored on Yaz0 compressed BCH files. | |||
==== scene ==== | |||
This folder's contents are unknown (scene related?). The contents are stored on Yaz0 compressed BCH files. | |||
==== shader ==== | |||
This folder stores the shaders of the game. The contents are stored on Yaz0 compressed BCH files. | |||
==== sound ==== | |||
This folder has the sounds and music used ingame. It has the following files inside: | |||
sound | |||
├── center.bcsar | |||
├── center.bkas | |||
├── dspaudio.cdc | |||
└── stream | |||
├── <audio file name>.aac | |||
└── <audio file name>.bcstm | |||
== ExtData == | == ExtData == | ||
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==== message ==== | ==== message ==== | ||
This folder | This folder stores all online-related game dialogues on each language supported by the region. It goes down the following directories: | ||
message | message | ||
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==== post ==== | ==== post ==== | ||
This folder | This folder stores all Miiverse posts related to customizing the Home Menu with themes and badges. Each SARC file inside here has the following sructure: | ||
root | root | ||
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This folder stores the [[Nintendo Badge Arcade/PrizeCollection|PrizeCollection]] file with the badges and machines available for the belonging week. | This folder stores the [[Nintendo Badge Arcade/PrizeCollection|PrizeCollection]] file with the badges and machines available for the belonging week. | ||
The file is named | The file is named using the starting and ending dates that the collection is active for, in yy/mm/dd format separated with an underscore. For example, a collection active between the dates December 15th, 2022 to December 22nd, 2022 is named `221215_221222.sarc` | ||
==== talkpic ==== | ==== talkpic ==== | ||
This folder contains | This folder contains the promotional images shown on the hub inside SARC files. Each SARC file has the following content: | ||
root | root | ||
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==== xml ==== | ==== xml ==== | ||
This folder has some XML data that controls | This folder has some XML data that controls the parameters of the promotional images. It has the following structure: | ||
xml | xml | ||
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<Output>boss/archive_src/BossYYYYmmdd_YYYYmmdd/message/boss_XXX/XXxx/boss/slotAXX/</Output> | <Output>boss/archive_src/BossYYYYmmdd_YYYYmmdd/message/boss_XXX/XXxx/boss/slotAXX/</Output> | ||
<Preview /> | <Preview /> | ||
<SrcPath>boss/output/message/ | <SrcPath>boss/output/message/boss_XXX/XXxx/boss/slotAXX</SrcPath> | ||
<Command>path/to/command_used.bat</Command> | <Command>path/to/command_used.bat</Command> | ||
<Arguments /> | <Arguments /> | ||
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| <Stage Name> | | <Stage Name> | ||
|} | |} | ||
The ''BonusStage'' and ''DefaultStage'' data define the sets (crane instances) available for each day of that week. The bonus catchers are also available as a practice crane. |